According to the mapstats.xenogamers.com it actually increases server population. (higher c/dc ratio is better)
I still hate the map and want it gone, but those are the facts on that.
According to the mapstats.xenogamers.com it actually increases server population. (higher c/dc ratio is better)
I still hate the map and want it gone, but those are the facts on that.
According to the mapstats.xenogamers.com it actually increases server population. (higher c/dc ratio is better)
I still hate the map and want it gone, but those are the facts on that.
So for a while now, I've been wanting to make polls to remove some maps that have been generally disliked by the community. Today, while on TGH, a decent amount of people were on but for some reason the next map was already chosen to be Delfino Airstrip (the decision was probably made way earlier, as we were just starting to revive the server). We tried to use votemap to stop it since nobody wanted to go to there, but in the end it failed, and we went there anyways. Sure enough, once we got there, a lot of people left and as soon as the ability to RTV was available, we used it to go to a different map immediately. If so many people loathe the map so much, why do we even still have it on rotation?
Now, some of you may be wondering what's wrong with it, and to those who don't know why this map is hated, I'll give you some reasons. First off, the map is quite small. While it appears large at first, the actual battlefield itself is very small. A map being small isn't always a bad thing, smaller compact maps like Delivery can be quite fun to play on at times. However, its size only amplifies the other reasons why people hate this map. One of the biggest reasons this map is hated is because it is almost completely just a flat, wide open plane. And I think we all know what happens when a map is so open and flat: sniper hell. Almost everyone will just go sniper and it'll turn into an all out shitfest. Don't get me wrong, maps that encourage snipers aren't a bad things on their own, maps like Lava Giant manage to make it fun to play sniper and play against them as well due to its layout. But with airstrip's simplistic, flat design, the snipers become unbearable. Now, these two points aren't so bad on their own, but my last point is what really makes this map awful to play on: no spawn rooms.
Whenever you spawn, it's out in the open, in a boat with barely any cover. The only respawn cabinet is in a hut in the middle of the map, which is usually just camped by one team. Combine this with the sniper hell and flat map layout, and the game quickly degrades into a bunch of tryharding snipers and spies trying to get revenge on said snipers. You get sniped, you respawn, you take two steps forward, you get sniped, rinse and repeat.
Despite all the hate over delfino airstrip, I've still heard some people defend this map for some reason. I'd like to go over some of the defenses or reasons they give for wanting to keep this map and why they aren't valid. First off, I've heard people say that because this map is "a classic", that means it shouldn't be removed. Well I have news for you: just because something is old or 'classic' doesn't mean it's good. From what I can tell, this map has been despised by many since it's been here. I've also heard people say "lol you just don't know how to counter snipers". To that I say... are you dumb? There are only really two counters to snipers: spies, and other snipers. The distance between each spawn allows the snipers to kill any other class long before they can reach them, making them nonviable. Even spy isn't that good, because sniper has so many counters to deal with spies himself, from jarate to the razorback. So that just leaves sniper. Then it literally just turns into a battle of which team has the better snipers. I've also heard people say "It's just a trade server, not all maps have to be serious". While yes, this may be a trade server, that doesn't mean that it's okay for maps to be poorly designed. Some of TGH's most popular maps such as Clocktown, Bunker, Rogueport, and Aquaticruin still manage to be fun for everyone because they give an equal playing field to both teams and allow multiple classes to flourish and counter one another. I honestly don't know why anyone would defend this map unless they were doing it 'for the memes lul'.
This map is poorly designed, encourages one class to dominate, is too small to do anything on, and has no spawn rooms. People leave every time we go there, almost always killing the server or leading to an instant RTV. I honestly don't see any redeeming qualities in this map, besides that it's from a good game, but even that doesn't excuse its poor design. I've been listening to people complain about this map since I first started coming on xG two years ago, and I think it might be time to remove it from rotation.
There are LOTS of other maps on TGH that I'd like to see removed, but for now, I'll start here and see how well this goes. What do you guys think? Remove it or keep it?
I don't think you're as pushy and as bad as you were before from what I've seen in discord chats. Hoping that you won't get denied for member and disappear for a bit again but it's cool to see you for I think the 5th time now?