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denied Garry's Mod TTT Server Rules
hongkongatron posted a rule in Garry's ModThe Trouble in Terrorist's Town server, like all other GMod servers, follow the General Garry's Mod Server Rules found here, in addition to the General Community Rules found here. Portal Gun Rules: The Portal Gun follows general rules of RDM. Do not use it to randomly kill people with no reasoning. Do not use it to escape the map boundaries at any point. No creating traps to trap people (i.e. in other players, inside a wall, etc.) When spectating, do not possess props in order to kill people. KOS Rules: You cannot KOS others without a legitimate reason (unless you're a traitor), such as being shot or someone having a traitor weapon without being proven. Some non-legitimate reasons to KOS, and instead are potentially only suspicious, include but are not limited to the following: Refusing to test Scoping in with a sniper rifle Following people around Otherwise non-KOS-able but suspicious actions Potential future rules will be added to this thread when the need arises. Last edited 4/18/19.
Remove trade_3d_land_v3 from TGH
Kypari posted a topic in TF2 Map RequestThough this map looks really cool, it is not designed with tf2 in mind at all. Everyone is too scared to go through each of the pipes as the entire enemy team or a sniper will take you out instantly. Aside from that, the main reason I believe this should be removed is because you have to manually kill yourself if you fall off the map, which not everyone knows how to do in the first place if they are newer to TF2.
xG Minecraft needs YOUR vote!
Amymaniac posted a topic in MC Discussiongreetings. ok so after much scrutiny I have decided we need to do something with the server, something big to reinvigorate it and take it forward. The following polls in this thread will help myself (and the future DMs TBD) decide what we need to focus on, what we need to bring to you as a player and most importantly the core gamemode the server will be based upon. Now I know we had a rather rough reset recently with staff stepping down, the store having its prices all over the place and bugs with the end among other things. I think with the upcoming aquatic update we need to focus on a brand new server prepared for launch of the aquatic update, this would be better in the long run than just expanding the map to allow new content to spawn because it would leave the majority of the map (which has already been largely discovered) and the spawn area not taking advantage of all the wonderful things the new update will bring to the world. Also I have noticed much displeasure at Factions, many have stated they thought Factions would be fun and way better than towny but it has proven not to be and there has been demand for towny to be our core gamemode plugin for our next server build. now this thread has lots of different questions in its rather large poll but please answer as best you can and if possible please leave some feedback below if you wish to add further points to the future of the server. I should end by saying I am for having a server reset going into the aquatic update, we don't often get such large updates to minecraft, not only this but it will allow me to rebalance the economy because people having enchanted diamond armour and weapons in the first day was just ridiculous, diamonds should be and remain a rare and powerful resource when people have 20 stacks of them they lose their meaning and value, this will be addressed in the new server making it so when you find diamonds in a mine you are happy rather than just be like "meh more diamonds". Also coming hopefully at launch will be a new improved spawn/quest hub, I was initially working on a quest town for the current server but having a spawn double as a quest hub will be the better option, the spawn will also be themed on a fantasy town there wont be just one big building with rooms leading off, you want that voting chest, you must find the voting chest house within the town ? but enough about that for now, its early days, you voice your opinions and vote away and we will see what happens!
Tf2 Zombie Fortress Asylum Update (repost With Poll)
Tourten posted a topic in TF2 Map RequestFor things I am not going into. I had my old post of the post deleted but now after editing the map some more,I am glad to tell you... The post poll vote update thingy is back (I've set the poll to 7 days) and now I can mess up alot less on this one now then TIME TO GET TO WHAT I HAVE CHANGED! *Made boxes and stuff so that The Heavy and Tank can get to the survivors *Fixed bugs like the tank getting stuck in the unopened basement and survivors jumping on the trees *Added things around the map like ammo spawns and updated some rooms that are never used for survivors to hold out in *Added more easter eggs (FIND THEM YOUR SELF) *Added some props to the map a bit more life like * Made it day time you can blame Nutty for that *And other things as well DROP BOX LINK