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Found 11 results

  1. I'm thinking about doing some things with valve hammer again. However, I can only do one thing at a time and I honestly don't know which. Both of them will eventually get done one way or another, but I want to know which one is more important. I mean, you can read the title; I can either make another update to rogueport that fixes even more of it's problems, or I can make an entirely new map specifically for TGH. If I update rogueport: TO DO LIST Fix the stairs outside of red spawn Remove the water sound effect that plays over the whole map for some reason Add more overlays on the walls to make them less bare Re-add some of the old jump/skips that all classes could do Update the wall of xg easter egg Add a new secret all together Better placement for the exit from the secrets Fix the spinning garlic bread Many small secrets that you can find around the map If I create a new map entirely: It will be centered around allowing all classes to be useful It will be styled similarly to secrets in rogueport There will be many, many, many secrets and things to find on the map Although the focus will be combat for the most part I will be taking suggestions on what to add into it by old time tgh players Not much has been drafted yet for it, but I have all kinds of ideas for them the time comes.
  2. The Trouble in Terrorist's Town server, like all other GMod servers, follow the General Garry's Mod Server Rules found here, in addition to the General Community Rules found here. Portal Gun Rules: The Portal Gun follows general rules of RDM. Do not use it to randomly kill people with no reasoning. Do not use it to escape the map boundaries at any point. No creating traps to trap people (i.e. in other players, inside a wall, etc.) When spectating, do not possess props in order to kill people. KOS Rules: You cannot KOS others without a legitimate reason (unless you're a traitor), such as being shot or someone having a traitor weapon without being proven. Some non-legitimate reasons to KOS, and instead are potentially only suspicious, include but are not limited to the following: Refusing to test Scoping in with a sniper rifle Following people around Otherwise non-KOS-able but suspicious actions Potential future rules will be added to this thread when the need arises. Last edited 4/18/19.
  3. Someone has to have seen this already and mentioned it. I just can’t find a forum on it. Peppermint needs to be taken down due to the room filled with furry porn past disco. It’s just unsuitable for a surf map on XG servers and needs to be scrubed clean. If you are already working on it then good job and this post is useless but I’m just pointing it out. P.S: the map is far too easy. - Icarus
  4. What do you guys think is the worst jailbreak map that can be RTV'd in xG's jailbreak server for CS:GO? ?
  5. The map is small is easy to navigate through, while that is the case, It is possible to jump, fall, and pushed off of the map that is not affected by a death barrier that is supposed to kill you, but a teleport zone that is supposed to teleport you to the top of the map in a random area that can put you in a freefall for minutes at a time. Most platforms are very thin and you can be pushed off of spawn by a pyro that would put you in a freefall. That could leave you to manually kill yourself in the console, something that not a lot of players even know how to do.
  6. The map is a long, grueling-to-explore hallway that can be exploited by walking out of the world and onto the map floor, which doesn't kill you. It has many non-gameplay related flaws, and it's usually nominated only when people want to kill the server, or someone's not played on it before. It takes an extraordinarily long amount of time to find anyone to fight, and often feels like bunker but amplified 100 times over.
  7. Though this map looks really cool, it is not designed with tf2 in mind at all. Everyone is too scared to go through each of the pipes as the entire enemy team or a sniper will take you out instantly. Aside from that, the main reason I believe this should be removed is because you have to manually kill yourself if you fall off the map, which not everyone knows how to do in the first place if they are newer to TF2.
  8. Hello there, I have been recently playing a lot on the xeno surf server, and I would like help identifying a surf map that I played years ago on a different server. It goes as this: It's an indoor map with a green natural, swampy, murky texture all throughout the map.This map has a background texture similar to the one I described. It has a jail with a soccer field in it that has a ball (I think) you can put in the goal. It's one of my fondest TF2 memories, and I was told to share my description on forums today.
  9. I thought it'd be interesting to have a CS:GO map for the TF2 Division, so I decided to make this thread and see what people think. The map works well (but objectives have to be enabled), featuring a nicely done defusal system as well as a reskinned flag/sd_doomsday pickup. Link for the map can be found here.
  10. This is a thread for what YOU GUYS want fixed/added on CS:GO maps on our Community Servers. Please try to not turn this thread into anything that it's not, it's ONLY for suggestions for maps! Formatting If you'd like to make a suggestion, please state the full map name, ex. jb_nexzoid_xg. State, as specifically as you can, the suggestion. (Screen shots are always appreciated!) Formatting Example: On jb_nexzoid_xg, could you fix %s and %s? Oh here are some screenshots to help! Could you add a %s to jb_parabellum_go? I'll be editing in the changes I've made to what maps. Changes: 9/24/16 4:57 PM @Sizz Added the feature for the Cell button to open iso. You can also now toggle Isolation On and Off, if you weren't able to before.
  11. So I started off this thing just for fun and expirementing but it turned out pretty cool, Ive only made the base layout of the starting room so far. Inspired by vietnam/pirate/tropical theme. The 3 boats make up the "cells" and have an invisible wall not allowing you to jump off until a CT presses the "open cells" button which spawns planks from each boat to the dock. feedback if i should continue this project pls? -Dead Roses