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Showing content with the highest reputation on 06/28/16 in Posts
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4 points
[poll] Remove Or Keep Trade_nimbusland On Trade Gaming History
Kitsune and 3 others reacted to Rejects for a post in a topic
As per this thread, it is known that the Blu team is heavily spawn camped by the Reds on this map, The thread had votes on both sides of the spectrum (remove or keep). This Poll will stay up for 14 days and when it closes whichever side gets the most votes the map will be kept/removed, The decision of this will be final Please keep the discussion clean @Bello @Goblins @Moosty @TheSupremePatriot @Vexx @Vixen @Kitsune @Vector @BananaShoes @Tomahawk @SnowyMinion -
4 points
Xg Member Gallery
Thorax_ and 3 others reacted to TurdWig for a post in a topic
how am i grave digging when the thread is stickied. if you wann delete my shit, delete the thread too. -
2 points
Xg Member Gallery
realBelloWaldi and one other reacted to Owl for a post in a topic
last time I checked sticky threads cant be gravedug. theyre sticky for a reason. the thread was made in 2012 and has active replies from late 2015, why is a new post suddenly gravedigging...? -
2 points
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2 points
Goldenrod City Revamp
Rhododendron and one other reacted to ColdEndeavour for a post in a topic
I forgot to note the changes: trade_koganecity_b1 -> trade_koganecity_b1c - night time - songs are now labeled trade_goldenrodcity_v1b -> trade_goldenrodcity_v1c - night time -
1 point
[poll] Remove Or Keep Trade_nimbusland On Trade Gaming History
Kitsune reacted to MurphytheMedic for a post in a topic
As a guy who only plays trade every once in awhile, I honestly think this map serves to hurt and hinder the growth of the server population. -
1 pointalso staying neutral, you seem like you're working your issues out but definitely past issues leave a bad mark on you :coffee:
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1 pointlike not even lying. i just wanna see the picture of cristo again if anybody happens to have it.
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1 pointRejects, wasn't the whole debate on nimbus due to skill, not map design? If we removed a map on the sheer notion of "Oh, RED can spawncamp BLU", we'd be removing, say, Click Clock Wood, Clocktown, Rusty Bucket Bay.. on the same basis. Case in point; There are a lot of maps that wouldn't play very well if we cared for the balancing. I personally think that it'd be a bad idea to remove a map just because it wasn't good for competitive play, specifically because TGH is Trade Gaming History; A.K.A, a trade server. If people have a problem with the balance and fighting, then they can just go !friendly. Skill discrepancy is the name of the game here, folks, and if we start to remove maps because of it, it's going to cause a major backdraft in map quality. That's my opinion. Any thoughts?
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1 pointSince when does nimbus get chosen for next map anyway, lmao
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1 pointI'm going to go ahead and put a vote towards keeping it. I do like the map a good bit, and not just for the hallway camping or nostalgia.
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1 point
Remove Trade_nimbusland
Thorax_ reacted to realBelloWaldi for a post in a topic
[poll] Remove Or Keep Trade_nimbusland On Trade Gaming History Vote here! -
1 pointwho has the pic of cristo. post it plz
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1 point
Goldenrod City Revamp
Thorax_ reacted to ColdEndeavour for a post in a topic
-missing map- I've only gotten that kind of error when I join the server using a map with the same name but with a different signature. Example: trade_nomulousbouncyhouse_v23 (27.61 MB) -mucked- trade_nomulousbouncyhouse_v23 (29.85 MB) Other than that, I have no idea. -very long walk from blu- I know it sucks, but I did do something that isn't obvious at all. The ground-level tree line on the left-hand side when you exit Blu Spawn, at that indentation in the trees towards the corner there is an invisible ladder (clip brushes) that allows you to climb the trees and jump over the gap to the important part of the route (shortcut). I'm not sure if that info makes the situation any better; nonetheless, the scaling scheme I used with porting these maps having 80 units cubed = 1 tile as a reference for the overworld is much better for two reasons: 1.) Not too large nor too small. If I had used the traditional 128 units cubed scaling scheme, then this map would be enormous (not as bad as it would have been for goldenrod if it had been that way). 2.) VRAD would have crashed. -red can block path- + -no collision trees- It's just me, but for once, it seems like there is finally some light to this mapping imperfection (Blu spamming their gunfire through the trees towards red - probability of blast damage is much higher due to proximity between the tree line and solid objects. -places that kill you- Yeah, I was trying to save on edict data. I planned to have it set up to where you would just be teleported back to the main entrance upon failure, but the trigger_teleport and info_teleport_destination entities really eat up at the entdata during the build. -countertops are too tall- That bothered me a bit too during the porting of interiors. The downside of that angled birdseye view is that when you're mapping for a first person shooter things are obviously disproportionate when you get to making the brushes. I did factor the height to the usual 40 - 44 units, but it ended up looking really weird. -megalovania- Yeah, you're gonna have a really bad Tom. In the old Ecruteak I had Palladio by Karl Jenkins, that isn't Pokemon themed at all either. So, this time I kept the theme of having one irregular song in the map. The Source Engine's glory days are over and its flaws are more obvious than ever. Mainly Hammer and vertex editing - Hammer being a gimped and decrepit version of 3D Studio. There is great horror when you re-open your project after hours of work from the day prior - to only encounter a mess of misaligned vertices (despite the geometry being "valid"). I was never invincible..., especially after that 4-dimensional split. Wait, I contradicted myself. -
1 point
Matsi - Counter-strike
SnowyMinion reacted to Matsi for a post in a topic
Several people that are staff have had member protests, Hachi, Egossi, just to name a couple that I saw on the first page. Felonies don't count against you when you are found not guilty. I never once said I don't have problems. I replied to people saying things like that as soon as I was demoted I left tf2 and came to CSGO, which is simply not true at all. I replied to PART of Armin's thing that was a blatant lie. I replied to Vector and Virr's things because I don't feel like I take things too serious most of the time.... people on here are rude to me and troll me all the time and I don't react, you only ever see this problem when THEY make a big deal out of something I say or do and not when they do it to me because I ignore or laugh at most of it and don't "take it seriously" as they do. I think one of the problems we have here is that people seem to think that arguing is inherently a bad thing... which it's not... arguing is how you debate a topic and express your opinions about said topic. I argue a lot, I don't share the same opinions as some other people here, about certain actions people take, about rules being changed that have worked fine for months/years, etc... If you can't handle that, then put me on ignore so you don't have to see my opinions. Some people agree with my opinions, some people don't, and some people just don't choose a side(at least publicly) because of the bigotry that exists in this clan. I worked on not instigating things too much or hurting people's feelings and we've had several debates in shoutbox that were drama free, I've even been talking to Bello on Steam for several days and resolved problems with him without drama. -
1 point+1 From what I've seen of him on the servers, he wouldnt be the worst person to be accepted into xG from the CSGO div.... @Stevenn As to lying about his age, he told the truth in the end, who the fuck cares. There's been others that have done it in the past and came out about it, and have been fine. A:8 M:7
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1 point
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1 point
Complex
SniperNoSniping reacted to MinerTeddy for a post in a topic
My mm rank is Automated Teller Machine? -
0 points
[poll] Remove Or Keep Trade_nimbusland On Trade Gaming History
SnowyMinion reacted to Moosty for a post in a topic
My opinion is that not only are you wrong, you're doing it on purpose to mislead. The map design favors red and it takes no skill to shoot down an area as wide as two playermodels. No amount of skill will reflect a bison projectile, and It will go through the entire team. It's not a skill based difference, atleast on nimbus, whatsoever. -
0 pointsfor some reason i can't vote but my vote is to keep nimbus.
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0 pointsIf only we had a plugin that allowed players to not be damaged. ¯\_(ツ)_/¯
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-1 pointsAfter the April Fools prank on the forums with the extreme about of Ron Paul, some of them are still lurking the forums. Sometimes I see peoples profile pictures turn into Ron Paul, even though it actually isn't Ron Paul, here's a couple examples: Gyazo - 3a72650fe3fe0ae4eda02c49a90f9355.png Gyazo - 33530f55455409259317c73df5231393.png Gyazo - 1881825dd3277947d7d6849b9d14c6e4.png I'm not complaining, frankly I think it's kinda funny. I was just wondering if this is happening to anybody else, or if Ron Paul doesn't wanna leave me.
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-1 pointsmoment of silence ..............
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-1 pointsthe best +1 i love you banana shoes
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-1 pointsI think it looks good, thoughts?
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-1 points
Albogang
MinerTeddy reacted to Firewolf for a post in a topic
Hes on a good amount of time, knows rules A:7 M:7 -
-1 points-1 He freekills, plays like he knows the rules (wich he doesnt cause he didnt know what oddman out was), spams, gets angry when someone doesnt follow the rules (toxic) and overall pretty annoying. I wish i could give more -1's. Im sorry Trump you just not getting it from me Not gving a -1 for the second time, but he lied about his age. In the server (because his voice is squeeky) we asked his age and he said 12. Adn u should be 13 to apply for member And puts (xG fan) in his name edited so no multiposts -owl
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-1 points
Minigames Beta Test Night!
lilbleed reacted to Warriorsfury for a post in a topic
How long will it be going? I werk Wednesday :c -
-1 points
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-1 points
Albogang
MinerTeddy reacted to albogang for a post in a topic
In-Game Name: Syrix Active Division: Counter-Strike Previously a Member in xG: No Steam ID: Steam Community :: Syrix Banned: No Active on Teamspeak: Yes Time Active on Servers: Mostly everyday unless I'm busy. Age: 14 Reasons for Joining: I would like to be part of the XG members because I have a strong bond with the server. I love playing jailbreak on CS: GO everyday occasionally. Most of my friends are XG members too! And I want to be a part of a strong clan. Also, I'm very active on CS: GO on the hours of 12:00 am - 7:00 pm. Hopefully this is asuccessful response to the action of joining XG. Thanks - Syrix -
-4 points