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mrnutty12

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Posts posted by mrnutty12


  1. I like to play frontlines the most, though I think a dueling/deathmatch server could do well too.
    Frontlines default is a 64 slot server afaik (32 per team), but the mode works fine in a 48 player setting too (24 per team). Much less than that and I think you would run into issues with it feeling a bit sparse for players.  If it is a duels server you can get away with as few as 10 slots, usually the deathmatch maps are a lot smaller and particularly with duels you want to give people plenty of space. I think maybe 16-20 if just plain deathmatch is what you want.
    I don't have any way to confirm this, but I was reading that kicking bothersome players (ie constant tk people) requires you type out their full name including any special characters. Reportedly people do abuse that fact when trying to troll the server somewhat frequently.

     


  2. +1 for unbanning everything

    Negev is pretty easy to counter if you have basic map awareness and can see where the tracers (that are shown on literally every single bullet) are coming from. Even a silver like me can get a tap in on them occasionally on most maps or at very least rotate/use utility nades. It might be memed for a few games after it gets unbanned for novelty sake, but I'd wager nobody uses it much once unban hype goes away.
    m249 is I think the bigger bm gun since the cost is way higher and the spray pattern makes it a pain to reliably use for us mere mortals. Even then it is about as effective as an m4 save for if you want to sit in one spot and mag dump at something. At any rate same as the negev you will really only see it as a meme buy past the initial hype around unban fades I think.

    The zeus... If you die to this you probably had it coming anyways. Plus I personally find it really funny when it does happen to work out... 🙂

    ^These guns are also fun for strat roulette too^
     

    As for the auto sniper, it costs more than the awp and puts the extra money towards being a bit more user-friendly instead of raw damage, it still is pretty vulnerable to getting smoked and flashed as well as a close range attack like any other sniper rifle. It might be more forgiving to the user, but it also is more forgiving to smart enemies as it gives them more chance to react (compared to the awp) due to the lack of the same level of instant lethality. I know it is a salt machine but it can still be countered and killed, and much like the awp you still run the risk of dropping it for the other team. It is the second highest price in the game currently, and it isn't like you can spam buy these unless you were stacked with money (and probably winning) in the first place.
    End of the day though you pay a premium to get a better gun which I am pretty sure is a big part of the reason we have an economy part of the game to worry about.

     

    I might be a lowly tf2 player, but in my opinion if you are going to keep these weapons banned, we should also ban shit like the pp-bizon because it also is a bad meme gun. Most of these weapons are situational at best and downright bad at pretty much any other time (save the auto).

    On 4/28/2019 at 11:17 PM, lilbleed said:

    abusing a gun that's already a part of the game, might as well ban nutty from using a sawed-off..same concept.

    Except the sawed off is harder to abuse since it is still basically a slower and less reliable zeus that gives a lot of money and can be shot more than 1 time.
    Wait, the zeus is banned...
    Wait, guys we gotta ban the sawed off now!


  3. 3 hours ago, hongkongatron said:

    the only good thing to come of chicago has been deep dish pizza and thats it, plus illinois sucks

    Live here in IL, can confirm that pizza is our one and only useful contribution to the world.

    Also our governors are corrupt af.
     

    also seg you bet we meeting up o7


  4. Oh and @Genocide random crits are like headshots in cs, but instead of shooting someone's oversized nose you pray to RNGesus that you magically get a glowey bullet or rocket with a 3x damage boost.
    While they technically happen more for good players since the chance to get them ramps up with how much damage you have done in the past 20 seconds or so they tend to reward bad players by giving them an unearned free kill on random people (most often complained about by good people who got an undeserved death) as opposed to skilled players who probably would have won the fight anyway. 


  5. 1 hour ago, Lynn said:

    why not just add rtd to surf so it balances out random crits

    Because a lot of the powers would have to be disabled to account for various things last I checked. (ie stuff like toxic or homing projectiles would have to be disabled because of accidental spawnkilling)
    Rolling for random debuffs with a minute chance of the probably not very helpful thing isn't very fun afaik. And assuming you are not being facetious, it doesn't so much balance them out as it does double down on the issue.

    Personally I dislike the rng based nature of random crits and find them counterproductive to most engagements and irritating to many players. Surf certainly isn't the most serious epik gamer environment, but dropping random crits from the gameplay there does very little for 99% of what goes on there but make people who dislike them happier. Unless you really rely on them for killing those bhoppping mach 10 people it shouldn't even be noticeable were they removed as per literally every other place where they were turned off. Sure it is less random but in a more enjoyable way, surf is already super chaotic and disorganized but that charm is harder to enjoy when you are being instagibbed by the guy you just brought to 2 hp with a pile of sync'd up rockets.

    As for the people who have said that they are helpful for breaking jail camps, I'd say you see more success on that front from cleaning out sniper boxes and forcing the other team to take cover/deal with you or bhopping around from the jail teleports as a distraction for your team (fast man make shoot, must chase). Those both are far more common and consistent ways to keep the camps in check that I would see used (and personally did) to great effect in that particular matter. Random crits are inherently unreliable and are probably going to favor the camping team because of the mechanics behind crit frequency, and if you are bad you will just end up camped again so they really don't even help much in the long run.


  6. Back when I was a wee little lad I made a mii on our new family wii (which now hisses demonically at us should we try to put a disc in) and my grandfather made a comment about how my new mii looked. Naturally I did the only reasonable thing and named the character after the comment and thus I got mrnutty. I used that mii for literally everything I did so it was my go to usage for basically any electronics at that point. Fast forward a bit to my first email account and I needed something to name it, being a wonderfully creative person I wanted to use the name of the mii I had used for ages however that name was already taken so I had to add a number which at the time was 11, my age. Repeat that process for pretty much every account I have ever made and it just sorta became my default name for internet stuff.