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mrnutty12

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Posts posted by mrnutty12


  1. 1 hour ago, james8470 said:

    Something needs to be said about this.  Everyone in the TF2 division is quitting all at once and they all have the reason for it:

    The servers have gotten stale and 14 hours a week (2 hours a day) is too much

    Here's what should be done IMO: halve the requirement (7 hours a week). It's a matter of keeping good staff members for the long-term. I don't think the current model of cycling though staff members every few months is a good one. Also, with a 7 hour a week requirement, wouldn't the servers be understaffed? No, I don't think so. With the lower requirement, we can simply have more TF2 staff members for one thing, and !calladmin and discord and the forums exist for a reason (that reason being the servers can't be staffed 24/7 anyways.

    umm it was 14 BI-weekly...

    It has already been 7 a week for years now.
    Also people don't usually respond to calladmins save the couple saints who do.

    It was 20 hours biweekly before the reduction friend.

    52 minutes ago, TBOHB said:

    Also before it was 14 hours, it was something along the lines of 30 hours every 2 weeks or something crazy so lowering it for 14 to something else would be a poor idea as the staff would think that they aren't needed and will only go for the minimum requirements, leaving basically no staff on the servers when needed.


  2. Hi it is me, mrnutty12, and I'm finally stepping down.

    I have never really liked long winded blocks of text because they bore me to death, so I won't subject you guys to one listing off every little insignificant detail as to why I am stepping down. Suffice it to say I have neither the motivation nor the interest that I used to have for leading the tf2 division, especially not what I would personally consider acceptable from myself. (eg 10k+ hours in a game kinda makes it feel a bit stale yadda yadda not really a shocker there)

    I'll still pop in on the servers now and again when I feel like it, I am just done with higherup business and being staff in general.

     

    And a few personal notes... (sorry if I miss you but I am not going through every person I know to write something for)

    @PichuBoi ❤️

    @Kypari I can't apologize enough for some of the things I have said to you.

    @SegFault I probably won't delete my files and stuff so if you need to find them and I didn't leave such in the appropriate places feel free to ask

    @Tekk helo tekage

    @Caleb956 sand.

    @Dannypicacho A jug is superior to the bag and you should learn how to shotgun.

    @DiaperHyperWolf Awoo

    @Precious Also awoo

    @Semper

    @virr 01010100 01101000 01100001 01101110 01101011 01110011 00100000 01100110 01101111 01110010 00100000 01100010 01100101 01101001 01101110 01100111 00100000 01110100 01101000 01100101 01110010 01100101 00100000 01100110 01101111 01110010 00100000 01110101 01110011 00100000 01110100 01100110 00110010 00100000 01110000 01100101 01101111 01110000 01101100 01100101 00101110

    @Lithium Thanks for the help when we were being dinguses with code and such.

     


  3. 13 minutes ago, nuen said:

    If xG was an RPG, what classes would there be, and what class would you be? Interested to see what people can think up here. If you say "haha one class would be furry OwO." I will downvote you into H-E-Double Hockystick.

    Obligatory "haha one class would be furry OwO" is obligatory for a reason...

    On topic, probably like a bard or something iunno.


  4. 4 hours ago, nuen said:

    Moving into the bad points:

    • Unlike maps like bunker, it's not even a "so bad it's good" kinda deal, it's just bad and not fun.
    • Decreases server population.
    • With spawn protection in it's current state (protection isn't visible), it's annoying to fight people.
    • Lastly, my best point, I don't like it.

    image.png.b845f5584be85ced5949cccb3d60a344.png

    According to the mapstats.xenogamers.com it actually increases server population. (higher c/dc ratio is better)

    I still hate the map and want it gone, but those are the facts on that.


  5. 5 hours ago, kelly678 said:

    Can stripped to melee have a timer set on it?

    Might be possible, but giving weapons back is a lot more tricky than taking them away (hence why the gimme command only gives unique quality items). I'd hazard a guess and say the guy who made it not a timer did so because of that little tidbit.

    As for the rest of the rtd effects, I'd imagine the server that had them was using a different version of rtd (read: the newer one we tried that everyone disliked) than ours given the one we have is far harder to add to.

    On a side note, I'd like to at least have a vote on if people would want powers like that on rtd since last time new stuff was there people threw a fit over rtd perks they didn't like (see: stuff like powerplay).


  6. 5 minutes ago, SegFault said:

    I mean, I really don't see any use to removing them honestly. I've never heard a single person complain about it. its a fun meme and helpful if your tele is being camped or something

    I see how it is seg...


    Aside from being a travesty of a mechanic, they are not fun and only a meme because they suck so much. Also it really doesn't help with telecamps from my experience.


  7. 3 minutes ago, Kypari said:

    In terms of actual prizes we could throw in some credits and items. Here's to competitive event actually happening for the 3rd time, but I guess 3rd time's a charm

    Hmm, I'd be cool with making a special prize title for the winning team or something like that.