×
  • Sign In
  • Sign In



    Or sign in with one of these services

  • Sign Up
Jump to content

virr

Members
  • CM
  • D
  • Content Count

    1179
  • Joined

  • Last visited

  • Days Won

    63

Everything posted by virr

  1. ! ! ! ! ! ! ! ! ! !STOP THE PRESSES, @MineCrack IS TROLLING YOU! ! ! ! ! ! ! ! ! ! PROOF: http://steamcommunity.com/profiles/76561198042957476/
  2. Good idea. If we do, it will most likely be after we figure everything out (membership ranks, how to advance, etc).
  3. It's been 6 years, welcome back buddy. User has been unbanned. Thread closed~
  4. Once you reach 50 posts, feel free to make a new thread. Until then, thread closed~
  5. That depends entirely on how much horsepower is available on the machine the server is hosted on. @Bello and @Rejects are the right people to ask. EDIT: Max players on TF2 is 32, whoops
  6. Their IP's don't match and don't point to the same area, so unless he's using a vpn it's not the same person
  7. Our stance against multi clanning is the same as before (member guidelines can be found here). If someone is found to be multiclanning and there is a conflict of interest with any of our current divisions we will take action against said individual.
  8. I was going to type something longer to explain our reasoning, but @Aegean covered some of it in his post. I'd just like to add; The issues we were having with the old system was that a lot of people didn't really understand the purpose of the vouches which in addition to the guidelines being a complete mess (which has now been fixed) led to confusion in a lot of cases. A lot of applications never really met the old requirements (which was 7 for TF2, 3 for CS:GO) which was really disheartening and a lot of people give up after their first member application being denied. Members who put in extra work to be stand-out members of the community will still be recognized and rewarded when we flesh out the member hierarchy properly. We feel like this in addition to badges (which are being finalized probably some time this week) will bring a bit of bling to members that really put in that extra mile to make xG a better place for all of us.
  9. No, thats not how ping works at all. As long as your ping is consistent and not spiking up and down or you don't have any packet loss you're not going to experience any "flicks" in character models. @Bello @Rejects @Vexx can we get a verdict here?
  10. Except for something called lag. Even if he is hacking, a 10 second clip is (almost) never damning enough for a permanent ban. There's a reason we have somewhat strict requirements for permanent bans. It's to minimize false positives.
  11. You can't ban someone because you "think" they are hacking. Here's what the Tf2 staff manual says about permanent bans. Unless @LemonVolt has more proof he can supply the evidence provided currently does not warrant a permanent ban You can't even see his ping what. And what did the update fix exactly? You can't really fix lag.
  12. @Thunder @TheSupremePatriot @mrnutty12 Is it possible for this to be lag related? I know when you have high ping in csgo spectating is really weird and glitchy and it looks like people are shooting behind/not hitting shots and if I'm not mistaken vac has like 150 ish ping? Making the claim based on this one single clip seems like insufficient information as he clearly flicks, his aim is just lagging behind. I'm not saying he's guilty or not, simply playing devils advocate.
  13. virr

    Game Division

    Disclaimer: its 10am and i haven't had much, if any sleep. Everything in here might be wrong and I just spent over an hour typing this up for no reason. Oh well. Gmod has only had two bigger updates since you made this post, none of which seem to switch things around too much to the point of a server completely breaking (unless there's been something i missed, i skimmed through the update thread and there didn't seem to be any issues). I'm also not sure how much custom content had been made for the old one, but a vanilla version of TTT is included when you install gmod, and setting it up isn't exactly rocket science, and neither is troubleshooting a server. If you manage to set up the old one in 45 minutes, surely fixing it can't take more than 5 months? I know school and free time is a major factor that plays into how much time you are able to dedicate to the clan, but that's the case for the vast majority of higher ups and most of us still manage to stay active despite all of that and if that's not possible you should consider getting more higher ups for your respective divisions or step down entirely. It's clearly not if download times are upwards of 5+ minutes for someone with a 1+MBps internet connection. If you are forcing people to download content that isn't used, of course download times are going to be slow. What are the benefits of bundling the maps together in packs? Correct me if I'm wrong, but they are still compressed when they are uploaded to the workshop, and only using 33% (assuming that all maps are the same size and that every pack has 3 maps(I'm aware that this isn't the case, I'm just gonna roll with it as an example)) of what you downloaded seems like a waste and while it is convenient that you now have 2 more maps for whenever the server changes to them, the trade off is going to be longer download times with the risk of the server not going to one of the maps you downloaded, forcing you to download another 50~ MB of data. In an ideal world, the user would only download the map when it is needed by the server. By bundling the maps into packs, not only are you making it longer for people to download stuff, but you are also taking up unnecessary hard drive space for the user. The bundling of stuff in "packs" makes sense when you are dealing with content that are static and never changes (morbus game mode, models, hub, etc) but not when it comes to maps that are constantly changing. I'm not sure if I'm following the math here. I added all the workshop content on your steam profile and came to 465.1 MB. I'm using 6Mbps or 0,75MBps as the users download speed (lets be honest, this is an insanely slow download speed, and the percentage of users with this speed is probably so small its probably not worth accommodating for) since you mentioned earlier in the thread. [spoiler=Math] 28.624 + 44.100 + 25.362 + 40.366 + 32.981 + 0.177 + 11.348 + 61.409 + 55.682 + 56.482 + 54.151 + 54.424 = 465.106 ~ 465.1 465.1 / 0,75 = 620,13333... ~ 620,1 //Download time in seconds 620,1 / 60 = 10.335 = 10m20s //DL time in mins/secs Lets grab all the necessary content + 1 map pack. I picked the biggest one @ 61.4MB. [spoiler=Math] 28.624 + 44.100 + 25.362 + 40.366 + 32.981 + 0.177 + 11.348 + 61.409 = 244.367 ~ 244.4 244.4 / 0.75 = 325.8666.... ~ 325.9 //Download time in seconds 325.9 / 60 = 5.431666... = 5m26s //DL time in mins/secs Now, lets use a version of breach that i found on the workshop (breach is one of the 2 maps included in the map pack i used). Its size is 33MB. [spoiler=Math] 28.624 + 44.100 + 25.362 + 40.366 + 32.981 + 0.177 + 11.348 + 33 = 215.958 ~ 216 216 / 0.75 = 288 //Download time in seconds 288 / 60 = 4.8 = 4m 48s //DL time in mins/secs So by not bundling the maps together in packs we have now saved 38 seconds on download times. By "no server content" do you mean a completely empty server? Why does it take 3m 30s to load in to a completely empty server? And in what way does other players suffer from slow loaders? As I've stated earlier in my post, i want to download the maps when they need to be downloaded, not because they are included in a pack with 2 other maps that i might never play, which are then never going to be used and just take up unnecessary space on my hard drive. Look, I'm not trying to be an asshole, but i do think you deserve criticism based on what others are saying and our own observations on how your divisions are run. The way you keep everything as separate as possible to our forums, with literally 0 interaction with the rest of us, leaves us to guessing about whats going on over in GMOD and ND. With the (somewhat) recent incident about a ban protest and some drama over a certain server crash exploit a while back i do think a lot of the criticism you get is deserved.
  14. Wait until the new the system rolls out before reapplying, just to make sure you fall under the under the new system.
  15. virr

    Game Division

    Wait, wasn't TTT ready to launch like 5 months ago? How do you manage to fuck it up that badly? If i remember correctly all you needed was staff members and sourcebans and it would be ready to go? A lot of people can't get faster due to location/cost/isp monopoly etc and excluding them from being able to play on our servers seems really unfair. If people are having issues downloading files then that's obviously something you need to accommodate for adjust accordingly.
  16. Gonna close this thread as there is already one that exists. Refer to this thread if you want to post your setup Thread Closed~
  17. Hey everyone! It's time! We'll be starting at 7pm EST (6pm CST, 4pm PST, 12am CET, 11pm GMT). To be invited to the lobby, whisper me or join the lobby called "xG Community Night" through the server browser. In the event we get enough people to fill out an entire server, @Lithium will open a second lobby so everyone gets a chance to play. We will keep playing as long as there is interest and enough people to play. As with all community events, this is something we do to have fun as a community, so please keep the toxicity to a minimum. Of course some trash talking is allowed and only adds to the fun but doing so excessively will get you banned from future events, so please be nice to each other. Hope to see you there <3
  18. https://xenogamers.com/credits/transfer
  19. i wish my servers gave out a ton of credits for free
  20. virr

    Nebby

    You did not meet required amount of vouches.You may reapply in 30 days. If you have any questions don't hesitate to contact staff! ~Closed
  21. gp main but cant do barrel combos smh