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2 points
Pokemon Go.................
realBelloWaldi and one other reacted to Reptile for a post in a topic
As with anything, thieves will always look for opportunities in things. This shouldn't cause people to get paranoid or afraid, but just to be alert and aware or not go wandering off into obvious shady spots with their phones. -
2 pointspermanently server banned, very obvious cheating. on a side note, where are all of these hackers coming from..? #Closed
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2 points
The One And Only
TheKingBaby and one other reacted to Chrono for a post in a topic
nobody fucking cares bitch -
2 points
The One And Only
TheKingBaby and one other reacted to xGShadowSpy for a post in a topic
http://www.youtube.com/watch?v=O6ffmunRjjI -
1 pointgot mod #Closed Please remember to be... -Active on teamspeak, forums and servers -a Positive role model to the other players in our servers -Taking initiative and making sure our servers are #1
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1 pointty @Chrono I'm gonna dump a few tips and info for anyone that's interested and I'll post my dex and team later You can curve pokeballs by doing a small spinning motion, this will result in a curved throw when catching pokemon, gives you an extra 10 xp At level 12 you start to get great balls If you want a full main team and rule several gyms I recommend catching dupes of good mons so you can keep one on your main team and the other at a gym (I have 3 jynxes, 2 of them I park at gyms) Some pokemon are exclusive to certain areas around you (My local park is flooded with jynx, dratini, and magikarps and my local graveyard is infested with ghastlies) The higher level you are the higher cp pokemon you encounter (and the cp cap will be raised) Pokemon are exclusive by day and night Legendaries are going to be available by event locations, the same company that helped with pokego (Niantic) also made Ingress which is similar and that game aswell had location events, so if you wanna know where these event locations could be look up a map for the past in game location events for Ingress even if you dont want to catch that pidgey or rattata, do it, the stardust will help you in the long run You get 500 stardust and 10 coins for every gym you're in every 21 hours, to collect the rewards go to the shop and click the shield when the cool off is over Pokestops refresh every 5 mins if you're not in it's radius The 3 eeveelutions are deemed as random, none of the theories so far have been correct/confirmed
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1 pointIt's Team Rocket! Robbing people and shit! It's a feature!!!
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1 point
Owned Noob - Counter-strike
xGShadowSpy reacted to BullseyeX for a post in a topic
Division: Counter-Strike In-Game Name: owned noob Offender's Steam ID: STEAM_0:1:177982492 Rules Broken: Aimbot,Telehack Ban Type: Server Ban Evidence: It does'nt show tele hack but he was outside every round with a gun instantly before we even got out of armory / He also left and changed his name after. http://www.youtube.com/watch?v=7Lf8GuAOrRg -
1 pointStill waiting for Canada Release. pls.
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The One And Only
TheKingBaby reacted to jaygoki for a post in a topic
it's not every day oldfucks come back from the dead -
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1 pointGLOSSARY (CAMP001) CAMPING (CAMP002) ESCAPING CAMPS (CAMP003) CLASS INFORMATION (CAMP004) IF YOU ARE HERE FROM GETTING LINKED THIS THREAD IN TF2, LET ME BE THE FIRST ONE TO SAY; READING IS GOOD. Spawncamping. This has been an aspect of Xenogamers for over five years now. It's not going to go away, unless the higher ups pull a few strings. So you, dear player, have three major choices. A. Bear with it. It's not going to go away. Get with the times, and learn how to camp! (and how to AVOID being camped!) B. Use !friendly. This plug in turns you into a spooky, non-solid (in practice) ghost, that can't be hurt! At the same time, you cannot interact with the world. Some classes technically can, but shouldn't. Some of the more egregious examples will follow. DO NOT DO THESE THINGS. YOU RISK BEING KICKED, BANNED, OR OTHER ADMINISTRATIVE PUNISHMENT. Building a sentry/dispenser to block buildings/doorways. Friendly players still block bullets, and buildings are no exception. Normally, this is a useful technique in maps with multiple entrances for controlling chokepoints, such as the front door of Goldenrod Tower, the outside of Clocktown's BLU hall or the Astral Observatory, securing a doorway in Goldeneye, etc. The building still functions as cover, and absorbs bullets seemingly at random. Blocking people/shots while in !friendly. Not only is this highly annoying, it isn't friendly at all. Yes, we appreciate huggy heavies. Yes, we love the sweet embrace of fuzzy mittens and a warm sandwich on a cold winter's evening. NO, we don't want to have to shoot through you. We can't be expected to pull a Lee Harvey Oswald every time we try to kill somebody. This is especially dangerous with explosives. Watch from a safe distance, or use spectator to watch the fun without interrupting it! This also applies to administrators and donors using buddha-style invulnerability, with the addendum that SENTRIES WILL SHOOT YOU, TOO. So be careful! SAPPING ANYTHING AS SPY WHILE FRIENDLY. SAPPING ANYTHING AS SPY WHILE FRIENDLY. SAPPING ANYTHING AS SPY WHILE FRIENDLY. GET IT? GOOD. C. Join in on the camping! Seriously, it's a lot of fun! So! Now that we've gotten past that bit of hubbub, time for the meat and potatoes of this thread..guide, thing. The actual camping. Fun fun for everyone! BEING THE CAMPER (CAMPOO2) The spawncamping crew, 2014. Left to right; Kart, Vector, Kitsune, Vixen on the shoulders, Running_Death, Maymalays/Ponyboy. You may be asking; Why did you post this picture? It's irrelevant! Well, bucko, the first rule of a successful spawncamp is to HAVE A FRIEND. It depends on the map, but you're gonna want at least one plucky helper who's in the know. Be it a friend on your steam list, or a player who actually realizes; Oh my GOD, a spawncamp is happening! Use the Team Text Chat to communicate plans and ideas. Otherwise, your enemy will know exactly what you are up to! Once you've got two, maybe three players in touch..it's time for the first step of spawncamping! STEP 1: THE SET UP To successfully keep a camp trained on a spawn, you and your plucky little band of helpers need to organize one of three common methods of spawncamping; The Big Charge, The Supply Line, or The Door Whore. THE BIG CHARGE The Big Charge is the most common and hated method of spawncamping. You know it. The teams are stacked, all of the good players are on RED, you're being dominated by scouts using the winger and medics spamming the overdose. When a team has a group of organized players, they tend to take back territory and control the map without using sentries, dispensers, or other buildings. That's not to say that nobody will use them; With enough time, engineers will get the right idea and set up buildings to hold your delicious spawncamp claim. Normal setups you see during a big charge are as follows; Soldier/Demo/Heavy + Medic Explosives are extremely deadly on most Xenogamers maps. This is because most of them aren't very wide-open, allowing few opportunities for Snipers, Scouts, and other classes to pick you off. The three classes all specialize in close-quarters combat (notably the heavy, with well over 300 DPS if you keep your minigun trained on somebody at point blank) and do an excellent job at controlling areas, denying turf, and just soaking up damage with their beefy overheals. Sniper + Sniper + Sniper ad infinitum On the contrary, there are some maps where you can train a rifle onto the spawn door and just spam them to death. This is more of a Door Whore technique,(To put that into perspective, Nimbus is the best Door Whore map!) but on maps like Hyrule, Rusty Bucket Bay, and other wide, open areas, sniper support is extremely useful for securing turf. THE SUPPLY LINE The Supply Line is my favored way of spawncamping. This is when you want to waste your day on TF2, and plan on camping a map for hours. It's also very difficult to prepare. All you have to do is deploy a sentry outside of the enemy spawn. Your team will gravitate towards it naturally and keep it camped. Easy? Not so much. Engineer + Pyro/Engineer/Any aggressor (sometimes) Because this is the only feasible way to prepare said camp. You HAVE to have a Pyro covering your nest...Usually! Spies will go for you, soldiers will shoot you. As a good example, Vexx tends to airblast targets away from the nest while I work on it. Vixen blows them up with missiles. Vector upgrades my stuff while I collect metal...There are plenty of options, but you need somebody to hug you while you work. Otherwise, a soldier will just blow it up from a safe distance. THE DOOR WHORE On certain maps, such as Rusty Bucket Bay, the spawns use gigantic doors to open and close. The Door Whore is a camp that specializes on that fact. Unlike the previous camping methods, I can't list a specific set of classes, because the maps wildly vary. Nimbus land is an exception. SNIPER + ENGINEER Engineer defends hall. Sniper shoots down it. Make BLU cry. It's really that simple. STEP 2: SUSTAINING A CAMP Keeping a camp up and running isn't easy. You have to make sure that you have enough bodies, your nests are okay, ammo is full, etc. No matter which method you use, you're going to want to have an engineer set up a nest to keep the area secure. A meaty example. Once your sentry is up, follow with a dispenser. After that, you're going to want a teleporter. MAX OUT THE TELEPORTER BEFORE THE DISPENSER. PEOPLE > AMMO/METAL. You don't want more than three engineers, unless it's a teleport-out spawn..and that only applies if the rule is lifted. In case you didn't read the rules, you can't camp this pipe. This is an old picture from the Golden Age of xG. STEP 3: ENDURANCE To keep a camp sustainable and functional, you can't grow bored. It's..pretty simple. See (CAMP003) for more details on how they'll try to break out! ESCAPING A SPAWNCAMP (CAMP003) Welcome to hell! Most of you will be reading this section. Since you're likely on the server right now, and have no time to religiously study this thread, I'll keep it simple. ARE THEY AIRBLASTING/SENTRYCAMPING? RTD. ARE THEY SENTRYCAMPING WITHOUT PYROS? UBERCHARGE. IS THERE ONLY ONE SENTRY? SOLDIER. IS THERE MORE THAN ONE? HEAVY. ARE THE PYROS DOING THEIR JOB? DEMOMAN. ARE THEY USING SNIPERS? UBERCHARGE. ARE YOU WHINING AND NAGGING FOR A RTV BECAUSE YOU CAN'T ESCAPE THE SPAWNCAMP? DON'T HARASS THE ADMINS/PLAYERS. USE !FRIENDLY AND WE CANNOT STOP YOU. This is simple stuff, people! Spawncamping is NOT against the rules, unless you are camping a teleport-out spawn with a single exit. I'm going to be updating this thread over time, so keep in mind that some sections may be a bit empty. WEAPONS AND CLASSES(CAMP004) SOLDIER OPTIONS Beggar's Bazooka - The gun that started it all. On maps that are indoors, along with any map with close-range sentries, this badass-ballistic-boomer will melt and destroy anything short of a Heavy. Unfortunately, it has seen nerfs in the recent past. You need finesse to aim it properly now, or else it deals less than 40 damage a rocket. Ouch. Stock/Original - Good for anything, especially critical rockets. The Original is a bit better because you can actually see the right side of your FoV. Liberty Launcher/Air Strike - Both of these launchers are EXTREMELY situational. That situation is CRITS. With critical hits from a medic or a lucky RTD, nothing tops them, with the exception of the Beggar's Bazooka. Cow Mangler - No. Ammo isn't a concern, the alt-fire is highly situational..UNLESS you bring a shotgun. But that means no aura, and the auras are really nice. Righteous Bison - This gun is amazing! The Vaccinator and other forms of critical resistance don't apply to lasers from it, and every shot deals 45-450 damage, depending on how cowardly your target is. Use it if you've got a kritz medic, or if you're on Nimbus Land. Auras - Any aura buff will do your team great. Batallion's Backup is arguably the best due to critical hit immunity and the ability to overheal a ton of health. Use whatever melee you prefer. Boot upgrades are a bad choice if you don't intend on letting them leave spawn. DEMOMAN OPTIONS FURTHER RESEARCH REQUIRED MEDIC OPTIONS TO BE WRITTEN THREAD WILL BE UPDATED OVER TIME, I'M JUST BORED OF WRITING FOR NOW
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0 points
Pokemon Go.................
MinerTeddy reacted to Matsi for a post in a topic
Armed robbers used the game Pokémon Go to lure victims to an isolated trap in Missouri, police reported on Sunday. At about 2am in O’Fallon, Missouri, officers responded to a robbery report that led them to four people, all local residents aged 16 to 18, in a black BMW in a CVS parking lot. The occupants tried to discard a handgun out of the car when an officer approached, said Sgt Bill Stringer. The officer then identified the four people as suspects of similar armed robberies described in St Louis and St Charles counties. The adult suspects were charged with first degree robbery, a felony, and had bond set at $100,000 cash, Stringer said. Stringer added that police believe the suspects used the phone app, which directs users to capture imaginary creatures superimposed onto the real world, to tempt players into secluded areas where they could be easily robbed. At a certain level in the game, he noted, players can congregate at local landmarks to join teams and battle. “Using the geolocation feature,” Stringer said, “the robbers were able to anticipate the location and level of seclusion of unwitting victims.” In a separate statement, a department spokesperson added: “you can add a beacon to a pokestop to lure more players. Apparently they were using the app to locate [people] standing around in the middle of a parking lot or whatever other location they were in.” A statement from police quoted from a news article to explain the allure of the game: “Seeing a Pikachu on the sidewalk in front of you is a fan’s digital dream come true.” The department added a warning, however. “If you use this app (or other similar type apps) or have children that do we ask you to please use caution when alerting strangers of your future location.” Pokémon Go warns players to keep aware of their surroundings during their virtual treasure hunt, but after only a few days since its release it has already led people into a string of bizarre incidents. People have ended up in hospitals after chasing nonexistent animals into hazardous spots, and schools, a state agency and Australian police have warned people not to break the law or endanger themselves while “Pokemoning”. The game has also led wanderers to at least one home misidentified as a church, a venue the app considers a public space. In Wyoming on Friday, the game led a teenager to a dead body in a river. “I just got up and went for my little walk, a walk to catch Pokémon,” 19-year-old Shayla Wiggens told local KCWY news. The pursuit led her to a highway bridge over the river, where she jumped a fence to approach the water. She spotted two deer near the water’s edge, and then a black shirt and pants – a corpse lying prone in the water, 6ft to her left. The Fremont County sheriff’s office said in a statement that it was investigating the death, but that they do not suspect homicide. “The death appears to be accidental in nature,” said undersheriff Ryan Lee. Though the water is only 3ft deep where the body was found, investigators said the man possibly drowned. Wiggins said the discovery of a corpse would not deter her from returning to the game. “I might go get a water Pokémon,” she told CNN. “I’m going to try.” -
0 pointsWish you the best of luck in your future endeavours. I didn't personally get to know you, but we had a few good chats in Shout Box. Unfortunately, when something has become so deeply-rooted in a community/clan, it gets to a point where it's near impossible for any improvements to be made. That being said, I'm not the type to give up and label Xeno Gamers as a "lost cause" (not implying anyone is) because frankly, I've had some great times here and I believe some good can still come out of it. Though I agree, some things have become incredibly skewed in terms of law and order, so to speak. Frivolous and otherwise stupid insults or comments are becoming so frequently blown out of proportion that it's getting to the point that it's laughable; this including power-tripping Staff who consider nearly anything to warrant a mute/gag/kick (IE. Calling a Staff Member's decision 'stupid' and then being muted for it) when most [if not all] of these confrontations could simply be talked out. Needless to say, Xeno Gamers has changed. Whether or not it has evolved or devolved is completely up to the discretion of those who actively play on its Servers or what-have-you. I don't blame you for wanting to wash your hands of it, but at the same time if people truly care for the community, they'll stand by it through thick-and-thin to do whatever they can to improve things, no matter how tedious or cancerous things may get :coffee:
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0 pointsHey, could you please make me one with my name? Something bad-ass :) and unique.
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0 pointsIt's a lost cause, Bello. If I really, really wanted the situation to be solved, there would be too much drama. Like..Spawncamping and staff abuse used to be these things that I was super passionate about ousting, yeah? These days, I'm just trying to..I'unno. Move along. Enjoy life. Too tired to keep on fighting. In these fights, you end up wrong, and people don't understand that you were misinformed -or- didn't know all of the information about the situation, or you end up right, and it takes a ton of poop-talking and drama before people begin to reason with you. You can't make mistakes anymore. You can't be wrong, you can't be right, it's all so confusing. Why should somebody have to beg for another person to understand? What happened to multiple sides, or perspectives on a situation? Circumstances, y'know?
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0 pointsRejects, wasn't the whole debate on nimbus due to skill, not map design? If we removed a map on the sheer notion of "Oh, RED can spawncamp BLU", we'd be removing, say, Click Clock Wood, Clocktown, Rusty Bucket Bay.. on the same basis. Case in point; There are a lot of maps that wouldn't play very well if we cared for the balancing. I personally think that it'd be a bad idea to remove a map just because it wasn't good for competitive play, specifically because TGH is Trade Gaming History; A.K.A, a trade server. If people have a problem with the balance and fighting, then they can just go !friendly. Skill discrepancy is the name of the game here, folks, and if we start to remove maps because of it, it's going to cause a major backdraft in map quality. That's my opinion. Any thoughts?
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-1 pointshttp://www.youtube.com/watch?v=mMHAWDCggts
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-1 points
Leaving Xg
MinerTeddy reacted to lilbleed for a post in a topic
See ya!! Rip vikor has noone to play/watch LoL with now.