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Showing content with the highest reputation on 12/04/16 in all areas

  1. 4 points
    Bone

    Selfie Sunday

    Last post was like a month ago, let's change that I sound older than I look, and look younger than I am. It's truly a curse that everyone thinks I'm 16
  2. 3 points
    As requested by many people, this poll will decide whether we add a spawn protection plugin to Pokemon Trade. You will have one week to vote, only xG members may vote. #ApprovedByBello @Bello, @Vixen, @Parasect, @Kypari Edit: People are under the impression that adding spawn protection will stop spawn camping, so let me re-assure you. Adding spawn protection will NOT stop spawn camping, it will only give each team a fair chance of being able to leave their spawn.
  3. 2 points
    Please, I'm not trying to sound like an asshole whatsoever, but take 5 minutes of your time and read the guidelines. Moderator Submission Rules! You must be 16 years or older to apply. You must have 50 forum posts (you have 12) You must have had open communication with a DM+ before applying. -closed
  4. 2 points
    Chrono

    Hitler - Counter-strike

    fuck you buddy Ban changed to 6 Months, will expire mid February (2 more months). Closed.
  5. 1 point
    S1mpleDuck

    Selfie Sunday

    SELFIE!
  6. 1 point
    Moosty

    Server Integration?

    For all the reasons stated above I'm going to -1. No need to write an essay rehashing what was already said.
  7. 1 point
    +1. It won't stop spawncamping at all (tgh proves this) and as for the argument that this gives an advantage to red team snipers in goldenrod, that may be true, but blu has an advantage now, and this is a very sniper friendly map, and if you have to be more creative than standing behind a fence and aiming down a corridor to snipe successfully, I say that's a good thing. The protection won't last as long as five seconds sounds. For context, the blu spawn on clocktown was one of the main reasons we added it to tgh, and depending on how close you spawn to the door, if you hold w unimpeded the second you spawn, the protection only lasts until either the ledge at the end of the tunnel or barely after you hit the ground going over it. If you strafe and they miss one shot the protection should be up by the time they can fire again, you'll just have to get good. It should make the server more fun and fair for everyone
  8. 1 point
    Just to clarify, I'm fine with some sort of amendment against spawn camping, but I really hate the length of invincibility people tend to get with spawn protection.
  9. 1 point
    Vexx

    Server Integration?

    Both servers have their own different communities, merging the two would create a lot of conflict. TGH maps don't go on Pokemon because they're not Pokemon related, Pokemon was made because we had an abundance of Pokemon maps a long time ago that were overly played. TGH has so many maps because it covers more of a general area for games, whereas Pokemon maps cover a small niche for one game. Merging the two would be a mistake, and as long as it keeps population I see no reason for getting rid of Pokemon Trade or TGH.
  10. 1 point
    It's much better than having half of the server leave because they can't even leave spawn. I love spawncamping more than most people and I still think that this should be a thing for the sake of the server.
  11. 1 point
    Just enough that snipers (I think red team on goldenrod) can't peak out of their spawns and pick off the guy at the other end of the map behind the fenced in area by the water. It's annoying to headshot a sniper who is in spawn protect and then they second shot kill you.
  12. 1 point
    TGH currently has 5 seconds of spawn protection on all maps, with 7 seconds on Saturn Valley. Most likely Pokemon Trade will have 3-5 seconds of spawn protection, I'll talk to Bello about the specifics of how long if the vote goes through.
  13. 1 point
    SnowyMinion

    Selfie Sunday

    it's sunday xd
  14. 1 point
    Going to have to vote no. Most pokemon maps have spawns that have a thin (albeit, cramped) doorway, and spawncamps occurring on it shouldn't be too hard to break. Furthermore, spawncamping is a problem each team faces equal threat from, unlike, say, clocktown, it's equal opportunity. The only spawncamps I have encountered on ptc that were unbreakable were when teams were stacked to heck, and even then, spawn protection won't stop the stacked team from creaming the other. My bigger worry is that giving spawn protection to both sides will just lead to snipers coming out of red spawn being invincible while still in the main sniper sight line. That would be annoying AF.
  15. 1 point
    ah, thanks for clarifying that. thanks noodle.
  16. 1 point
    I vote yes, TGH got this sort of thing and it has a huge variety of maps. Pokemon Trade's spawns are usually squares with only one or two exits, and often enough there's usually reports or requests for admins to come and see if a camp is unbreakable. Some of them last upwards of 20+ minutes from what I heard, and the only ones opposing it seem to be the people who usually stack one team in order to camp the other as far as I've seen. I used to be a big camper on TGH, but I think that protection would help here, especially since the second someone walks out a door they die immediately, and the only real arguments I hear in favor of not adding it are "Well it's because they have no coordination/they should sit in spawn and charge an uber" There's comparisons to TGH's Clocktown as well, but what people don't get is it's easier to charge in there; the spawn area is a lot bigger and people can charge in safety. In most Pokemon maps that aren't teleport spawns the spawn area is a small square box which one crit rocket can destroy everyone inside. People say if everyone just stayed inside and waited it'd be easy but how do you expect 8+ people that might not even know each other to all stay inside and not try to do their own thing? Yeah, they could read the chat, but let's be honest this isn't a competitive server, people are going to do whatever they feel like. Fifteen people could all try to charge an uber or such, but it only takes one person to open the door and get everyone insta gibbed by a random crit or explosives. Also, there's people that think RTD is there for breaking camps; I'm pretty sure people shouldn't have to rely on chance to get out of something, and this can work in reverse too that someone can roll timebomb or toxic and then everyone is just stuck or screwed pretty much. Anyways, that's my two cents, I'll leave it up to the votes.
  17. 1 point
    Forest

    I'm Back (hopefully)

    yo
  18. 1 point
    Lithium

    1v1 Tournament - Round 2

    Congratulations to our first place winner @Schpetzel, who will be joining @Stevenn as our substitute players on the CEVO team! Second Place: @Shox Third Place: @BleedsBrother Fourth Place: @SavageLime Prizes will be distributed soon, and make sure winners to let me know what chat tags you want! Thanks to everyone who showed up and made this tournament a success!
  19. 0 points
    TBOHB

    Server Integration?

    I've been thinking for a little bit, and I got an idea. On Pokemon Trade, we really only go on two versions of golden rod, 1 version of eckruteak, enju city OCCASIONALLY, and Kogane. I had an idea where we can put the Pokemon maps that are played the most (Just the Top 3 that are played), and put them on TGH. I feel that having only 3 maps played on one server is a waste of server money and could be put somewhere else. Pokemon Trade has so little maps that it really isn't worth it to have them on. I get that a lot of people go on here, but it could be better in TGH, We could upgrade the player capacity on TGH. We could do this, OR: We could stop adding maps to TGH and start adding some to Pokemon Trade. These I feel could be some good options for the server. NOTE: THIS IS AN OPINION! PLEASE GIVE ME YOUR THOUGHTS OR DON'T SAY ANYTHING AT ALL! THANK YOU(y)
  20. 0 points
    CCDeVille

    C.c Deville - Team Fortress 2

    Division: Team Fortress 2 In-Game Name: C.C DeVille Steam ID: Steam Community :: [xG] Bongo Position: Moderator Time Active: probably around 500-700 hrs Age: 14 Experience: I have respect from users and they listen to me when they do things against the rules Donated: Yes Information: Hey guys! a lot of people may know me on the surf servers a lot, and as (some might say) a respected member of xG, im also an uber donator and i follow close to all the rules that come as a member and donator of these servers. Joining the xenogamers community has introduced me to a lot of friendly faces and a lot of unfriendly people as well, although i do not posses any powers to help make the tf2 servers more friendly and hacker/abuser/naughty person free, people still respect me because they know me, and this is what i use to stop people from being on the naughty list, although most the time it works, all the other times i try, they just ignore me, so that is why i am applying for staff today. I am Australian as well, and by the time i get to play TF2 on XenoGamer servers... no other staff is on at the time to help stop these rascals :) I hope you have a Great Day! and Happy Holidays!
  21. -1 points
    Bombor

    Dank Memes!

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