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LeToucan

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Posts posted by LeToucan


  1. Jailbreak

    • Remade RTD
      • New RTDs
        • Axe
        • Wrench
        • Hammer
        • Snowballs
        • Long Fall Boots
        • Moon Boots
        • Lottery
        • Robbery
      • Modified RTDs
        • Heavy Armor
          • Now starts with less armor, so after taking damage, the armor will break.
        • Invisibility
          • Fades to invisible
          • Once fully invisible, lasts 7 seconds (Lowered from 10)
          • Weapons are visible
          • Shadow is visible
        • Grenades
          • Gives random grenades instead of fixed set
      • Price temporarily lowered to $500 in game cash to allow everyone to test.
      • Added command sm_rtdchances that lets you see rtd chances.
        • 5M7uPeT.png

  2. To put a little perspective on how these "silent promotions" work, here's how the promotion / demotion process works for higher ups. It varies a bit from division to division, but it's in general the same.

    • A thread/discussion is created for promotions and demotions
    • All prospective (Both members that have applied and not applied) staff are discussed thoroughly
      • All higher ups of the division get input
      • All community managers/Aegean can see all discussion
      • Feedback must be valid, and is under scrutiny of all higher ups, including CMs/CLs
      • (CSGO exclusive?)
        • Goes through chat logs to see how they interact when staff is not available
        • Use GameME to see activity on servers
    • Higher ups come to a unanimous decision
    • After discussion, approval goes to CMs
      • We almost never disagree upon decisions, I honestly cant remember the last time we rejected someone
    • If the prospective staff hasn't applied, they should be contacted to see if they would accept the position
      • To my knowledge, this hasn't always been followed, but we will certainly follow up with higher ups to ensure that this happens

    In addition, +1/-1 on a staff application is not entirely representative of if someone will be promoted. We appreciate your feedback, but someone who receives all +1s is not guaranteed to get staff, just as someone who receives majority -1s is not guaranteed to not get staff. Everything is always taken on a case by case basis. Getting "Chummy" with higher ups is not necessarily a way to get staff (see @Jaydow CSGO Division Manager position). I can safely say that there's nothing more annoying than someone asking for staff, and they almost never get promoted any time soon. Obviously, getting to know higher ups is going to get you promoted quicker, as they'll know you better. Honestly, that's life, anyone who's been working before knows that the better relationship you have with your boss, you're probably going to get promoted quicker. This also assumes that you deserve to be promoted, as I've gotten to know people better and realized "Wow, I'll never promote that guy" before, even when I like them as a person.

    As for bad staff, staff are held to a high standard. Of course, you learn through mistakes, and our staff are people too. But for example, toxicity and abuse will never be tolerated, and its quiet easy to remove staff that don't deserve powers. Anyone can post a staff abuse thread, and demotions can occur without a staff abuse thread. I've found that many times that people don't want another person to be staff hasn't actually been due to if the person does or doesn't deserve staff, but more personal vendettas against one another.

    Edit: I'll also be moving this to General, as this applies to all divisions

     


  3. Jailbreak

    • You can no longer spam over round change to get Warden.
    • Fixed spectator chat printing twice.
    • Fixed Warden icon not disappearing under certain conditions.
    • Rebel LRs now give the T armor.
    • Freedays will now occur if no one takes warden at the start of the round
    • Warden is now passed after a T gets LR.
    • Fix Russian Roulette and Gun Toss occasionally giving extra reserve ammo

  4. I think if we were to add an "expiration" to bans then we should keep it at 8+ months. If we kept it at 6 months, there is room for someone to abuse this. That may sound unreasonable for someone to abuse but I have met some pretty dedicated people in my days and would not put it past them if we gave them the chance. 8+ months keeps people from going all the way up to before a perm and stopping twice a year.

     

    Its completely unreasonable to think that someone is going to do an offense to get up to a month ban, then purposefully wait 6 months (Or more) so they won't get a permanent ban.

     

    As for the ban based on the severity of the rule broken, I wouldn't mind this but I already know this will confuse people really bad. Unfortunately, if something isn't written down to tell people what to do and how to do it, someone will get confused as to what to do. The thing about punishing separately for different rules broken that I do see popping up is a bit silly in my opinion.

     

    I feel like you're underestimating your admins. They should easily be able to memorize ban timings. Even if they cant, they can always pull up the forums and reference a thread/guide.

    Additionally, admins should already be trusted to use their own discretion in some regards. Its perfectly reasonable to assume admins can see minor offenses and not be like "GOTTA FLEX ON THESE HOES" and hit em with an unreasonable ban. Not every offense is equal, and should not receive equal punishment. Obviously every ban is situational, and admins should be trusted to make the right decisions. They are (Hopefully) admins for a reason.

     

    Someone who knows how to loophole this can get punished up to a month probably 5 times over before facing anything more severe.

     

    I highly doubt anyone will be constantly trying to get month banned while avoiding a perm. Anyone who truly wants to grief the servers will do so by other means.


  5. @Bleed we talked about an afk plugin or extension of one that can be exposed in the rcon (preferably status) so I can start giving credits for TF2 activity :)

     

    The credit distributor already gives credits to anyone who's not in spectator, supports TF2, CSS, CSGO for sure, and any other source game that has spectator as team 1. There's already numerous anti-AFK plugins that can be used, no real need to re-invent the wheel.


  6. This is still a very much existing problem. Seems it was the same guy doing it again recently, but I seem to have figured out how he does it. I won't go into detail about it here, but it's definitely an exploit that revolves around the plugin specifically. Problem being, the plugin hasn't been updated in a very long time. So unless anyone here knows how to add a bit of code to the plugin to fix it, it'll remain an issue that anyone who learns of it could potentially abuse.

     

    Can you PM me the details? I'll take a look into it this weekend.


  7. Unfortunately we cannot change the MvM server as its 6 player cap is a permanent feature of the server. We would happily change one of our other dead/unpopulated servers to an Uber Upgrades one though.

     

    Its only a 6 player max because its MvM. If its not MvM, we can set the max players to 32 or whatever tf2's max is. You can keep MvM and increase max slots using a plugin.


  8. we have a flag that is bound to all current sponsor powers. we have two seperate groups, one for donors and one for sponsors. i have said everything that i think about this topic, but im interested in what the rest has to say

     

    It really shouldn't be using sourceban groups at all. Sourcebans should be handling admins and bans only. A separate database and plugin should handle donators/sponsors. I'm already in the process of making something like this for csgo, once I'm done with it you can see how it works and decide if you'd want to use it.


  9. Can we make it so that you can't do days if the cells are already open

    Too hard to detect which doors/buttons are related to cells and which are unrelated.

     

    This does not happen too much but when T's slay at the start of the the round to get a better cells it sometimes makes it LR, opening cells and making it a freeday but the other T's spawn back in. Any way to either stop people from respawning or not allowing LR until cells are opened?

    Now once someone gets LR, respawning is disabled.