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Elcark

Elcark

So to catch everything up in one place, to replace the playpoints system that used to give bonuses to players on the freak fortress server, we are construction a number of special weapons. These function as typical unique tf2 weapons with new attributes that are already in place when equipping one of them. A number have been completed already (listed below) but to make them feel a bit more finished we are asking for any ideas for a few more you would like to see added.

Now in principle, these weapons shouldn't just be taking any old tf2 weapon and increasing it's stats to make it stronger. Ideally they should be somewhat gimmicky and the more unique the better. They should definitely be powerful to warrant using them, but not so universally better that it is a must to take them over any other weapon. They are more idealistic to offer an alternate play style or make a less viable play style more worthwhile. It is also a goal to prevent the ability to use more than one of any of these weapons at a time. 

Lastly, it's important to note at this time rocket launchers are not working with custom attributes. Don't be afraid to suggest any, but don't expect any to be added just yet (We already have a few ideas for some once/if we can). 

Current weapons

 

Warrior's Spirit (hyper heavy)
Grants a speed boost
Removes primary and secondary ammo

The Gas Passer
Explode's on ignite

The Thermal Thruster 
Stuns when landing near the boss

Splendid Screen and Tide Turner
(Nearly) Instantaneous recharge
No health from external sources while shield is active (medics/health packs)

The Ambassador 
Fires a single round that does large critical damage on headsots
Much slower reload speed


The Classic
Fast firing uncharged body shots 
Less overall damage

The Family Business (fat scout)
Basically the old panic attack, but better
Hold fire to load and hold shells in a clip, release to fire them all at once
Gain a speed boost on hit
Removes primary ammo

The Shahansha (Discout kukri jump)
Grants an increased jump when active
Drains health while held and takes 50 health to holster (Can't be holstered with less than 50 health)

Elcark

Elcark

So to catch everything up in one place, to replace the playpoints system that used to give bonuses to players on the freak fortress server, we are construction a number of special weapons. These function as typical unique tf2 weapons with new attributes that are already in place when equipping one of them. A number have been completed already (listed below) but to make them feel a bit more finished we are asking for any ideas for a few more you would like to see added.

Now in principle, these weapons shouldn't just be taking any old tf2 weapon and increasing it's stats to make it stronger. Ideally they should be somewhat gimmicky and the more unique the better. They should definitely be powerful to warrant using them, but not so universally better that it is a must to take them over any other weapon. They are more idealistic to offer an alternate play style or make a less viable play style more worthwhile. It is also a goal to prevent the ability to use more than one of any of these weapons at a time. 

Lastly, it's important to note at this time rocket launchers are not working with custom attributes. Don't be afraid to suggest any, but don't expect any to be added just yet (We already have a few ideas for some once/if we can). 

Current weapons

Warrior's Spirit (hyper heavy)
Grants a speed boost
Removes primary and secondary ammo

The Gas Passer
Explode's on ignite

The Thermal Thruster 
Stuns when landing near the boss

Splendid Screen and Tide Turner
(Nearly) Instantaneous recharge
No health from external sources while shield is active (medics/health packs)

The Ambassador 
Fires a single round that does large critical damage on headsots
Much slower reload speed


The Classic
Fast firing uncharged body shots 
Less overall damage

The Family Business (fat scout)
Basically the old panic attack, but better
Hold fire to load and hold shells in a clip, release to fire them all at once
Gain a speed boost on hit
Removes primary ammo