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Suggested Weapon Balance Changes

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Just curious to see peoples ideas for weapon changes. Trust me guys, my uncle works at Valve, I'll make these happen.

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Honestly, I miss the old airblast and reserve shooter. Biased opinion, probably. But I honestly enjoyed that so much and if there was a way to bring it back but not be as overpowered, then hell yeah.

 

To be fair though, nobody likes being stunned in an FPS. Bad mechanic as a whole

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34 minutes ago, you get a gold star ⭐ said:

Make the sun on a stick shoot fireballs

Make the pyro able to airblast off status effects like mad milk and jarate 

Make the equalizer have scaling knockback so you can launch people at low hp

A different type of jarate that’s just bees in a jar

and bring back the b i s o n

That pyro change actually should, but that bee jar idea... it scared me.

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Make the revolver actually fire where you aim it so there is no rng in it.

Make fully charged sniper bodyshots scale to 100 but keep the headshot scaling the same.

Remove vaccinator’s passive resistance when healing and make it only have 2 charges instead of 4.

Make minisentries cost 110 ammo and not movable.

Make natascha a minigun reskin.

Change the sticky bomb launcher so that it sticks to its original purpose; you can detonate stickies after 4 seconds of shooting them out.

Make scorch shot into a flare gun reskin.

Direct hit meatshots should deal 110 damage so it can’t one shot.

Mad milk heals for 75% less of what it heals for right now.

 

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On 1/15/2019 at 8:44 AM, Tekk said:

Honestly, I miss the old airblast and reserve shooter. Biased opinion, probably. But I honestly enjoyed that so much and if there was a way to bring it back but not be as overpowered, then hell yeah.

 

To be fair though, nobody likes being stunned in an FPS. Bad mechanic as a whole

Old Stats, but
Airblast 30% slower 

Reserve Shooter does 15% less damage

Probably would make it not as overpowered, but possibly more on the unusable side? 

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