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Sylux

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Everything posted by Sylux

  1. Congrats @Sesh well deserved. Congrats @Moosty :) Congrats @virr
  2. Thanks a lot! and also grats @Isabelle :D STEAM_0:0:26489939
  3. +1 a very friendly player. A:8 M:6
  4. Nice hat but it's *searing my dude :)
  5. Thanks Bello, means a lot :D
  6. Thanks everybody :D Appreciate the honesty!
  7. Spaghetti for breakfast is the new coco pops
  8. Division: Team Fortress 2 In-Game Name: Sylux Identity: Steam Community :: Sylux Position: Moderator Time Active: Around 28 days in game time on Pkmn server alone Age: 21 Experience: I used to run GDT servers for the tf2 community, creating custom plugins and private plugins. Before I was granted ftp access to the servers I worked my way up from an admin. I also have 4 years of C,C++,swift and python programming, this is relatable for also developing linear sourcemods. Donated: No Information: I'd like to apply for a moderator position mainly on the pkmn servers, I have been playing the servers for many years now and have grown over time and would really like to help out more for my favourite tf2 community. I'm an active member in game and out of the game I have recently been developing unique maps for the xG servers alone. Anyone feel free to post their -1s / +1s below and with some information as to why you have selected that option would really help me out(feedback is great) :) Thank you for reading my application.
  9. **Vote finished** Thanks all for the votes, adding entities in next version which will start on increments of 250. :D
  10. +1 met on surf once, chilled dude. A:8 M:8
  11. I'd like this map to be added too :P It looks like a lot of fun and it's different...
  12. +1 A:9 M:7 Nice dude.
  13. I appreciate the feedback and it's great to see your view on the stadium map. I understand what you're suggesting about the lack of 'themed' design on the map. My suggestion would be to revoke my appeal of the adding the stadium map but saffron + victory road I'd like. In future if the map rotation is still unsatisfactory for the community I could see about updating some textures with pkmn3d.net textures.
  14. +1 updating the config for each server will help fix confusion on certain maps :D
  15. There are 3 maps I'd like to see in the pkmn rotation, therefore i'm bringing them up for discussion. Saffron City: A fairly basic map with the whole of silph co inside, the map is fun however. Steam Workshop :: Saffron City (Pokemon) Pokemon Stadium Those familar with Melee will know about the changing arena on the pokemon map. This old map does just that, tested it briefly offline and it seems ok. koth_pokemon_stadium_b1 (Team Fortress 2 > Maps > King of The Hill) - GAMEBANANA Victory road One of my favourites, it seems it was rejected earlier as ppl did not want objective based maps however after CTF pokemon I'd like to give this lovely map another shot. pl_victoryroad_b1a (Team Fortress 2) Ideally i'd like to see these added as well as the two currently in development. @Rejects @Ruby_da_Cherry @Tatost @Thunder @Kypari @Parasect
  16. CTF_oubliette 1.1.1: Soundscape issue fixed. Models enabled. More music boxes added. Spawn music removed. Some stability additions to outer ring of map. Plus lots of secrets. Map will be pushed potentially next week(s).
  17. Thank you @bagel i have implemented some of those songs in ctf and the rest in lilicove. Big shout out to @Rejects for uploading my update so fast and such short notice.(its s shame I forgot to pakrat the first one though)
  18. Sure and thanks @ColdEndeavour for the details it's very useful. If you don't mind I will extract that file for the resources and implement the changes in the future. With your permission potentially update some of the songs?
  19. Previous post from a few years ago was a updated goldenrod, which the server already has. I think 3 golden rode is too many. I purposely left out lavender town, however pallet town is a possibility.
  20. Thanks for the feedback, I'm in need of a someone who can create good banners in photoshop, let me know!
  21. MAAAAAAAPPPPS! Hey since the xG tf2 map rotation is fairly dry map development has been going on... Some map have been uploaded to the server for testing very kindly by @Rejects .Please post feedback and suggestions on all maps to help make the community enjoy the maps more. Lilicove City(Development): This map is only exclusively for xG with a security plugin to stop any decompiling... The broadness of the map is from the Safari zone to the outer rocks of lilicove town. Currently the Red spawn is in the safari zone(red circle) and the blue crosses are HP/Ammo pick-ups. BLU spawn is currently near to the sharpedo model so advice for where to place BLU would be great. Not too much to show currently just progress until all the textures are perfect. Several easter eggs currently implemented however the map will take a while before it's even considered for testing. Currently it's been debated if it's worth keeping the Sharpedo in the water. Azalea Town(Broken): Was once finished with pkmn3d.net textures however the pack seems to cause so many missing errors when attempting to compile... CTF Area: Thanks to Rejects this map has been testing is will be finally checked by @Bello before being potentially added to the rotation. The map seems to have gone down well with the regulars and many suggestions have been recorded: Addition of a music room being re-added Buildings are re-opened to be accessible. Stretch some textures to make certain areas appear bigger(e.g. centre buildings). Mirror Banger support Thanks for all the help, suggestions and testing + keep em coming! Add music suggestions for all Maps(must be pokemon related) below with links to youtube. :)
  22. Everyone in my team(best team) I will be intouch this weekend for more details! This event will be a lot of fun and everyone will enjoy themselves
  23. A good way: Recording demos with the P-REC plugin | ETF2L