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Showing content with the highest reputation on 02/23/17 in all areas
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3 points
Selfie Sunday
YeEternalTuna and 2 others reacted to LemonVolt for a post in a topic
thought i would join in on the fun! -
2 points
Tf2 Highlander Event!
Tatost and one other reacted to Goblins for a post in a topic
I'm going to heal the fuck out of my team. Heal them so hard that they overdose and we lose. Also, congrats for actually balancing the teams out. That's what I was worried about the most. -
1 point
Sonic
CappyCappy reacted to Sonic for a post in a topic
In-Game Name: Sonic Active Division: Team Fortress 2 Previously a Member in xG: No Identity: Steam Community :: Sonic Banned: No Active on Teamspeak: No Time Active on Servers: 5 days 06:52 45 Age: 13 Reasons for Joining: Just looking towards having fun on the servers and chatting with other members. -
1 point
Tf2 Highlander Event!
Jadow reacted to hongkongatron for a post in a topic
you fool, you'll be dead instantly from my detonator jump sharpened volcano fragment kill that I'm putting in my F R A G V I D E O -
1 point
Tf2 Config
realBelloWaldi reacted to Tatost for a post in a topic
For those who want to use a config for a tiny bit of FPS gain, check mine out here: [MEDIA=pastebin]pMAGgFRK[/MEDIA] To use the config, follow the directory: computer/E (E: ) (may vary)/Games/Steam/SteamApps/Common/Team Fortress 2/tf/cfg. In this page, there may or may not be a notepad(++) file labeled "autoexec." Open the file and copy paste the contents from the pastebin. Have your own config or some extra commands? Give a pastebin link so others can use it! Message me if any of the commands don't work or you need help understanding one of the commands. -
1 pointI think it would be a cool idea in my opinion i see some of the problems just my two cents i think it would be a cool idea
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1 point
Tf2 Highlander Event!
Krampus reacted to hongkongatron for a post in a topic
hi quick question why the ever living hell on earth do I have pyro thanks for making me the laughing stock of the HL event -
1 point
Tf2 Highlander Event!
YeEternalTuna reacted to mrnutty12 for a post in a topic
The problem with the Machina, as far as I am aware, is that its downsides are negligible within a competitive scenario (eg. using calls, competence in the game) while it's upsides still provide nice utility. The bigger question is why would you ban the SVF? -
1 point
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1 point==TEAMS HAVE BEEN SORTED== If you have any problems please add @bagel @Tatost @Sylux or myself!
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1 pointgotta love the old dodgeball plugin the server had, the rockets werent even homing.
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1 pointName : Spoopy SteamID64 : STEAM_0:0:31638255 Roles : Demoman, Spy, Engie, Heavy, Sniper, and Main : Water Boy
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1 pointBeen there, done that already. Didn't work out.
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1 point
Server Request | Dodgeball
Thorax_ reacted to realBelloWaldi for a post in a topic
the "now disabled" server is actually not ours anymore. we legitimately got rid of them. other than that, what @Moosty said. -
1 pointDodgeball was dead AF instantaneously last time we had it. Except for Johnny the young god, I can't remember a single time a non xG member played there. It just didn't bring in players, and tf2 as a game has less players now than then, it just straight up would be another dead server. There were good times, and even members from other divs joining for events, but more so than our other servers, it was only ever us on there once-ish a week, and dead all other times. To go the other way though, with our current server count all of them would not be populated no matter what, we'll have dead weight regardless. So if we have actual broken, not functioning servers, then replacing them with something working even if it doesn't get super populated ever would still be good.
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1 pointHere's my autoexec, if anyone would be interested in that. >fps_max 120 -full -w 1280 -h 720 mp_decals 1000 cl_playerspraydisable 0 sv_allow_point_servercommand always r_rimlight 0 mat_phong 0 mat_bumpmap 0 mat_specular 0 // Null-cancelling movement script // (prevents you from pressing two opposing directions, which causes you to stop moving) bind ] "cl_autoreload 0" bind [ "cl_autoreload 1" bind - "crosshair 0" bind = "crosshair 1" bind w +mfwd bind s +mback bind a +mleft bind d +mright alias +mfwd "-back;+forward;alias checkfwd +forward" alias +mback "-forward;+back;alias checkback +back" alias +mleft "-moveright;+moveleft;alias checkleft +moveleft" alias +mright "-moveleft;+moveright;alias checkright +moveright" alias -mfwd "-forward;checkback;alias checkfwd none" alias -mback "-back;checkfwd;alias checkback none" alias -mleft "-moveleft;checkright;alias checkleft none" alias -mright "-moveright;checkleft;alias checkright none" alias checkfwd none alias checkback none alias checkleft none alias checkright none alias none "" cl_ragdoll_fade_time 0 cl_ragdoll_forcefade 1 cl_ragdoll_physics_enable 0 g_ragdoll_fadespeed 0 g_ragdoll_lvfadespeed 0 ragdoll_sleepaftertime 0 cl_phys_props_enable 0 cl_phys_props_max 0 props_break_max_pieces 0 r_propsmaxdist 1 violence_agibs 0 violence_hgibs 0 tf_dingaling_pitchmaxdmg 10 tf_dingaling_pitchmindmg 200 tf_dingaling_volume 2.00 cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0.01 cl_updaterate 66 rate 60000 bind "F1" "+loadoutA" bind "F2" "+loadoutB" bind "F3" "+loadoutC" bind "F4" "+loadoutD" alias +joinclass "bind 1 scout; bind 2 soldier; bind 3 pyro; bind 4 demoman; bind 5 heavy; bind 6 engineer; bind 7 medic; bind 8 sniper; bind 9 spy" //binds each class to a number, this is done in the same order that they appear in the class menu alias "-joinclass" "bind 1 slot1; bind 2 slot2; bind 3 slot3; bind 4 slot4; bind 5 slot5; bind 6 slot6; bind 7 slot7; bind 8 slot8; bind 9 slot9" // alias scout "join_class scout" alias soldier "join_class soldier" alias pyro "join_class pyro" alias demoman "join_class demoman" alias heavy "join_class heavyweapons" alias engineer "join_class engineer" alias medic "join_class medic" alias sniper "join_class sniper" alias spy "join_class spy" // bind "shift" "+joinclass" //Voice shortcuts bind "r" "voicemenu 2 5" //Negative bind "mouse3" "say_team ***UBER/KRITZ USED***" //UBER FAKE //Fakes uber, alerts your team in chat. bind "c" "voicemenu 1 7; say_team ~~~ UBER FAKED ~~~" // // Water // mat_wateroverlaysize "0" r_waterforceexpensive "0" r_waterforcereflectentities "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_forcewaterleaf "0" cl_show_splashes "0" // // Light // mat_debug_autoexposure "0" mat_debug_bloom "0" mat_specular "0" mat_fastspecular "1" mat_hdr_level "0" mat_hdr_enabled "0" mat_disable_lightwarp "1" mat_disable_ps_patch "1" mat_disable_fancy_blending "1" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_filterlightmaps "0" mat_disable_bloom "1" mat_bloomscale "0" mat_force_bloom "0" mat_parallaxmap "0" r_dynamic "0" r_lightaverage "0" r_worldlightmin "0" r_worldlights "0" r_maxdlights "0" r_PhysPropStaticLighting "0" r_dopixelvisibility "0" r_ambientboost "0" r_ambientfactor "1" // // Models // g_ragdoll_fadespeed "0" g_ragdoll_important_maxcount "0" g_ragdoll_lvfadespeed "0" g_ragdoll_maxcount "0" r_eyes "0" r_eyemove "0" r_eyegloss "0" r_eyesize "0" r_eyeshift_z "0" r_eyeshift_y "0" r_eyeshift_x "0" r_teeth "0" r_lod "-1" r_rootlod "2" cl_ragdoll_collide "0" // // Shadows // r_shadowmaxrendered "0" r_shadows "0" r_shadowrendertotexture "0" mat_shadowstate "0" // // Props // props_break_max_pieces "0" props_break_max_pieces_perframe "0" cl_phys_props_max "0" func_break_max_pieces "0" // // Sound // snd_mixahead "0.1" dsp_enhance_stereo "0" dsp_slow_cpu "1" // // Ropes // rope_smooth_maxalphawidth "0" rope_smooth_maxalpha "0" rope_smooth_enlarge "0" rope_wind_dist "0.01" rope_subdiv "0" rope_smooth_minwidth "0" rope_smooth_minalpha "0" rope_averagelight "0" rope_smooth "0" rope_shake "0" rope_collide "0" r_ropetranslucent "0" // // Decals // mp_decals "200" // def. "200" # Count of Decals used for Multiplayer r_decal_cullsize "5" // def. "5" # The distance (0-15) from which bulletholes are visible. Higher numbers mean a shorter viewing r_decals "2048" // def. "2048" # Count of Decals used by the entire SourceEngine r_drawmodeldecals "0" // def. "" # Render decals on the Models on(1)/off(0) r_maxmodeldecal "32" // def. "32" # Count of Decals to Render on the Models r_queued_decals "0" // def. "0" # Offloads a bit of decal rendering setup work to the material system queue when enabled. on(1)/off(0) r_spray_lifetime "2" // def. "2" # Number of rounds player sprays are visible // // Violence // violence_ablood "0" violence_agibs "0" violence_hblood "0" violence_hgibs "0" // // Preload // cl_forcepreload 1 sv_forcepreload 1 rate 60000 cl_interp 0.030 cl_smooth 0 cl_smoothtime 0.01 cl_pred_optomize 2 cl_lagcompensation 1 cl_interp_ratio 1 r_drawviewmodel 1; viewmodel_fov 112 cl_autoreload 1 bind "i" "toggle r_drawviewmodel 1 0"
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0 pointsIn-Game Name: Bootleg Balloonicorn, The MVP Active Division: Team Fortress 2 Previously a Member in xG: No Identity: STEAM_0:1:62633712 Banned: No Active on Teamspeak: No Time Active on Servers: As long as Matteomax. I think. Age: 29. Reasons for Joining: If I didn't Matteomax would tell me to again. I'm doing it now to get it out of the way.
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0 points
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0 points
Tf2 Highlander Event!
YeEternalTuna reacted to LemonVolt for a post in a topic
Name: soi sus(LemonVolt) SteamID64: 76561198098124889 Class Roles: Scout, but bendable to all. -
0 pointsEveryone in my team(best team) I will be intouch this weekend for more details! This event will be a lot of fun and everyone will enjoy themselves
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0 points
Tf2 Config
realBelloWaldi reacted to virr for a post in a topic
Here's some stuff that i have in my csgo config that (should) work in tf2. >//Mouse m_rawinput "1" m_mouseaccel1 "0" m_mouseaccel2 "0" sensitivity "0.9" //qq alias qq "disconnect" //clear decals and only show netgraph when tab/scoreboard is held bind "TAB" "+ng"; // alias "+ng" "+showscores; net_graph 1;r_cleardecals" // alias "-ng" "-showscores; net_graph 0" // i would also recommend adding >// write to config.cfg host_writeconfig at the end to write your autoexec to an actual config file. -
-1 points@Coryinthehouse, @grap_grop, @ProjectX, @Osmo, @CHIMICHANGA226, @Arctrix, @Thunder, @xBenny, if you need to drop out of the event or you can't be there at the time that we will work on please message me. Good luck to the other teams except @bagel because he smells like pee pee poo poo :d
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