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Showing content with the highest reputation on 01/11/17 in all areas
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9 points
Regarding The Calladmin Plugin
Kypari and 8 others reacted to realBelloWaldi for a post in a topic
Nononono, we don't ban people for spamming the sm_calladmin command, we ban them for intentionally using the plugin for no reason at all. We [staff] get a notification everytime someone uses the command through a steam bot. [spoiler=looks like this] >22:08 - [xG:CA] Killer Keemstar: New report on server: [xG] Trade Gaming History - http://XenoGamers.com (64.74.97.69:27015) ReportID: 1 Reporter: Otaku Krampus (STEAM_0:1:88632487) Target: The Color Pootis (STEAM_0:1:77315912) Reason: Massive mic spam Join server: steam://connect/64.74.97.69:27015 When in game, type !calladmin_handle 1 or /calladmin_handle 1 in chat to handle this report 22:10 - [xG:CA] Killer Keemstar: Last report (1) was handled by: [xG:M] Randy Moss Some staff members actually stop doing what they're doing (i.e homework, playing other games etc.) and it's more than awfully annoying when you join to see that someone was just like "XD funi plugin let me see what it does :O". Before you actually use the command, it gives you an explicit message that says abusing calladmin will result in a punishment: Gyazo - 5745f24b298eed00c3e48bc16fdb6d4d.png (Gotta fix the message btw, lol.) Not only is banning people for abusing that feature after being given an explicit warning more than a legit reason, silencing seems too lenient to me. Keep in mind: I am not saying people who use the calladmin feature for a purpose should be banned, just if they do it for no reason at all. I expect our staff to use common sense to determine whether it actually had a [legit] reason, which includes the scenerios you've mentioned, or not. That being said I'm personally against the idea of changing our system. EDIT: I hope this does not seem hostile at all, I'm about to head to sleep and I rushed this post. -
4 points
Regarding The Calladmin Plugin
Kypari and 3 others reacted to realBelloWaldi for a post in a topic
This is a warning and you have to press a key to confirm that you've read it. Like no offense or anything but it's really hard not to see that. -
4 points
Badges Megathread!
MinerTeddy and 3 others reacted to Egossi for a post in a topic
Name: "Actual Retard" In order to get it: Be @Steven -
3 points
Badges Megathread!
Forge and 2 others reacted to MineCrack for a post in a topic
Name: Desert dweller In order to get it: Be @Egossi -
3 points
My Two Drawings I Did In An Hour At College
Sora_ and 2 others reacted to BonfireCentipede for a post in a topic
Pikachu https://cdn.discordapp.com/attachments/244035540087734272/268772683259445258/20170111_150015.jpg Lucario https://cdn.discordapp.com/attachments/244035540087734272/268772631195418634/20170111_150026.jpg -
2 points
Regarding The Calladmin Plugin
Kypari and one other reacted to Forest for a post in a topic
Hey guys. So as you can probably imagine, I'm posting this thread to address what [to some] appears to be an issue with the 'calladmin' plugin. There have been a few concerns and several problems surrounding the plugin; namely, the abuse thereof. Numerous times players have been banned for abusing the command, and while it makes sense that players who are purposely (and maliciously) utilizing the plugin are punished, there are those who are simply trying to alert Staff because they're either fed up with rule breakers or are otherwise disgruntled. With that in mind, it's important to remember that players may be unstable when issuing the calls (IE. frustrated or upset, thereby resulting in an increased possibility of spamming the command). But I digress. The purpose of this thread is to discuss an alternative that @Vertex initially proposed (in a Steam Group Discussion which you may find by clicking here) that I think is certainly worth considering. Long story short, Stickz proposed that instead of punishing the user for spamming the command by banning them, they would instead either be barred or silenced. In my opinion, this alternative is a far more productive and far less harmful way of dealing with the spam of the command. For convenience, here is/are the code/txt that Stickz provided: [spoiler=sourcecomms.inc] >/* Punishments types */ enum bType{ bNot = 0, // Player chat or voice is not blocked bSess, // ... blocked for player session (until reconnect) bTime, // ... blocked for some time bPerm // ... permanently blocked } /** * Returns the client's mute type * * @param client The client index of the player to check mute status * @return The client's current mute type index (see enum bType in the begin). */ native bType:SourceComms_GetClientMuteType(client); /** * Returns the client's gag type * * @param client The client index of the player to check gag status * @return The client's current gag type index (see enum bType in the begin). */ native bType:SourceComms_GetClientGagType(client); [spoiler=Plugin Code] >#include <sourcecomms> if (SourceComms_GetClientMuteType(client) != bNot && SourceComms_GetClientGagType(client) != bNot) { // The client is silenced. Block client from using call admin. } Obviously this is completely up to the discretion of the TF2 Higher-Ups, but it does seem like a more passive and less aggressive approach to dealing with players who abuse a command that is there to improve Server relations. Opinions? Comments? Hate-speech? Provide it below :coffee: -
2 points
Regarding The Calladmin Plugin
Lithium and one other reacted to realBelloWaldi for a post in a topic
My dudes, keep in mind that we're talking about Team Fortress 2, not real life. Spamming calladmin when no staff is on is not the issue, abusing is. We're not cops, we don't get paid to do this stuff so if we get on and someone just did it for le memez it's even more annoying. -
2 points
Badges Megathread!
Goblins and one other reacted to realBelloWaldi for a post in a topic
here an appropriate gif to use for that badge -
2 points
Badges Megathread!
realBelloWaldi and one other reacted to Goblins for a post in a topic
s a d b o y s badge for extreme sadboys. -
2 points
Surf Shop Suggestion
Thorax_ and one other reacted to Vacindak for a post in a topic
When i bought it ...all my weapons were blue. actually in my surf video . You will see my primary and secondary Blue http://www.youtube.com/watch?v=yNfP8bCVTGI see it in 1:57 -
1 point
Badges Megathread!
realBelloWaldi reacted to Aegean for a post in a topic
As you guys can see, we have implemented badges. Badges Examples of badges that will be made: Moneybags (Going to cost a LOT of credits) Community night event winners (Minecraft Hunger Games, Town of Salem, Brawlhalla) Lifetime Sponsor Trivia Master (For masters of trivia) Facebook Screenshot of the Month Winners To suggest a badge, you must give me A name How do people get it The image/gif for it -
1 point
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1 pointThe problem I've found with server bans is people get pissed off and come back then do something worse. Or don't come back at all and you lose server population. It seems like both the player and the moderator is losing out in this situation. Wouldn't it be nice if everyone was winning and there was less issues? There's always going to be kids that need to taught a lesson, but how you do it plays a big role as whether or not "It hits home." or "They just get pissed off." There's a delicate balance to moderating that can increase effectiveness. I think @Bello knows how server cvars work. Would a simple 1 for on and 0 for off work good?
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1 point
Regarding The Calladmin Plugin
Egossi reacted to realBelloWaldi for a post in a topic
These guys were comparing staff members to policemen. Policemen get paid because it's their job, my point was that this is a fairly bad comparison because we do this voluntarily. Therefore stopping what you're currently doing just to get on and see that no admin is needed there is pretty frustrating. You get what I mean? That ^ being said I'm not 100% against it anymore, but at the end of the day I believe a day ban is easier to wait out than a longer silence, since I'm pretty sure at least half of our population plays there to interact with the community. But that's just my opinion, if anyone else, including members, wanna give input they can feel free to do so. @BlankuChan @Rejects @Egossi @mrnutty12 -
1 point
Regarding The Calladmin Plugin
CappyCappy reacted to Thorax_ for a post in a topic
You are wasting the cops time when they could be handling something else thats actually serious. And in this case; wasting the staffs time when they could be handling something else. -
1 point
Regarding The Calladmin Plugin
Thorax_ reacted to YeEternalTuna for a post in a topic
-1 I also agree with @Bello and @TheSupremePatriot on this one because you're giving the biggest warning before you submit it -
1 point
Surf Shop Suggestion
Thorax_ reacted to realBelloWaldi for a post in a topic
>Readded weapon colors: General Update Thread I'll look into making more donator items tomorrow. -
1 point
Mcmmo Towny Progress Thread
CappyCappy reacted to MineCrack for a post in a topic
The redstone mechanisms for the slime jumppads are rather simple and already done, so there won't be any worrying. The only issue I personally have with slime block jumppads is with the aesthetics due to the necessity of having to surround it with bedrock/obsidian. That's something that can be looked past being that super designed the pvp arena to look hellish. All of this is pretty trivial as to why it is more convenient being as the slime jumppads are already created (which you kind of saw already and commented on?). I was expecting a response more along the lines of the issues with clipping. Or even the issue of the slime jumppads only boosting if you hit certain parts of the pressure plate. I will look into adding jump pads if it only interferes with minor movement checks with nc+. As of right now, we do not have any other areas that would actually utilize jump pads. ? -
1 point
Mcmmo Towny Progress Thread
Jadow reacted to CappyCappy for a post in a topic
Well, with the jump pad pluggin you no longer need to worry about redstone mechanisms and blocks around it. The blocks around a slime block needs to be unmovable(aka crafting tables, obby, etc) or they will be brought up with the block. Also, the jump pad doesnt need to be only in the pvp arena, and with a few commands it can work. -
1 point
Surf Shop Suggestion
Thorax_ reacted to realBelloWaldi for a post in a topic
I'll see if I can re-add it. -
1 point
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1 pointBadges : xG Facebook Manager Runner of the Facebook Page xG Twitter Manager Runner of the Twitter Page xG Youtube Manager Runner of the Youtube Channel The Badge of Generosity Provided items for Raffles and Competitions The Badge of Knowledge For those whom created 3 or more guides The Badge of Memes Simply for those people who are full of quality memes and are willing to share the dankness That is all I got right now.
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1 point
Badges Megathread!
Egossi reacted to Rhododendron for a post in a topic
It can also be animated using CSS3 animations. -
1 point
Surf Shop Suggestion
YeEternalTuna reacted to Kypari for a post in a topic
I noticed a long while back. I didn't bring it up because I really don't care for weapon colours because they're really ugly and no one ever used them anyway. The fact of the matter is that it was removed and we don't know why. @Rejects @Bello @mrnutty12 @Egossi @BlankuChan -
1 point
Mcmmo Towny Progress Thread
SuperMaddud reacted to MineCrack for a post in a topic
Why use a jump pad plugin when he can use intended minecraft features for the same effect? Only thing a jump pad plugin will do is faster following onto the pads and possibly nocheat issues. Just because there's a plugin for something doesn't mean it should be used. -
1 point
Surf Suggestion
Vacindak reacted to YeEternalTuna for a post in a topic
Also there are people with the noclip command donator or not so they could also cheat. Trust me this wouldn't work out. -
1 point
Xeno Gamers Text Alerts
realBelloWaldi reacted to Thorax_ for a post in a topic
Sign-up for text alerts! Text Alerts will Include: - Important Announcements - Facebook Post notifications - Raffle and Contest Alerts. and more! *Standard text message rates apply. -
1 point
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0 points
Badges Megathread!
Aegean reacted to Rhododendron for a post in a topic
These aren't trophies but will be achieved through more personal actions like attending an event or likewise. -
0 points
Regarding The Calladmin Plugin
Thorax_ reacted to CappyCappy for a post in a topic
I dont think if its a serious situation and you call the cops repeatedly you will get screwed. -
0 points
Regarding The Calladmin Plugin
Dethman reacted to CappyCappy for a post in a topic
+1 To this idea Although I haven't met anyone that has actually abused this command nor have I did it myself, I think this will be a good idea. It is a lot more productive then just straight out banning the offender, because they just might be angry. In my opinion there should be a warning text in red about this. -
0 points
Mcmmo Towny Progress Thread
Owl reacted to CappyCappy for a post in a topic
Super IMO I think your better off with a jump pad pluggin P.S : It would be great if you add me on steam, we can talk about minecraft and such. -
0 pointsI'm making this post to announce that I'm officially back, I reinstalled windows and my PC works now, I'm back home and I'm no longer sick meaning i can get on servers including tf2 and ts3 now! P.S: Cats win! :emoji_cat::emoji_cat::emoji_cat::emoji_cat2::emoji_cat2::emoji_cat2::emoji_cat2::emoji_cat2::emoji_cat2::emoji_cat2::emoji_cat2::emoji_cat::emoji_cat::emoji_cat:
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-1 pointsYOU ALREADY KNOW WE ARE CHEATING ON THIS SERVER UNDETECTED CHEATS THOUGH
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-1 points
Regarding The Calladmin Plugin
Lithium reacted to CappyCappy for a post in a topic
Maybe they think the definition of "abuse" actually meant as in Maliciously abusing it (eg wasting an admins time by randomly calling it for no reason) , Not by calling it a few times