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Healix

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Everything posted by Healix

  1. +1 he's actually the best Irishman in xG so yeah. But seriously though, if we look past the abuse, he was great staff, very active, fixed the Freak Fortress server, and any other server related issue for that matter. So yeah, +1 easily one of the best staff xG has had, imo.
  2. Is this McDonalds?
    1. bagggel

      bagggel

      fries in the hole
    2. BonfireCentipede
    3. james8470

      james8470

      Is this the krusty krab?
  3. But it's the trutru @grap_grop
  4. +1 he'll actually become the best moderator in xG, so yeah
  5. +1 See him everyday, has never been any trouble at all, nice guy to play with A: 9 M: 9
  6. Tfw your trade url ends with "Xg"
  7. Here's a folder with all the maps according to this maplist. MediaFire @Rejects
  8. @Rejects UGC Highlander configs + Whitelist: UGC League Gaming
  9. It's been deemed overpowered because usually the sniper plays with the combo, so the sniper can just sit on a hill with a 185 overheal and just snipe anything, and the spy can't do much. Either it's too risky to approach the combo just to pick the sniper, or if you use your gun you will get spotted and hunted down. A good example is Swiftwater final. The combo stays at pallet along with the Engineer, and that's where the sniper is usually is found as well, and a place where you could get the sniper from is either Deck, Yard, Data, Garage and Crates. The scout will roam that area, especially around Deck and Garage, so using your gun there usually leads to you getting mad milked and chased
  10. No Razorback ban? Despite it being banned in both ETF2L and UGC. Why do you want me to suffer so :c
  11. Healix

    Tf2 Config

    Here's my autoexec, if anyone would be interested in that. >fps_max 120 -full -w 1280 -h 720 mp_decals 1000 cl_playerspraydisable 0 sv_allow_point_servercommand always r_rimlight 0 mat_phong 0 mat_bumpmap 0 mat_specular 0 // Null-cancelling movement script // (prevents you from pressing two opposing directions, which causes you to stop moving) bind ] "cl_autoreload 0" bind [ "cl_autoreload 1" bind - "crosshair 0" bind = "crosshair 1" bind w +mfwd bind s +mback bind a +mleft bind d +mright alias +mfwd "-back;+forward;alias checkfwd +forward" alias +mback "-forward;+back;alias checkback +back" alias +mleft "-moveright;+moveleft;alias checkleft +moveleft" alias +mright "-moveleft;+moveright;alias checkright +moveright" alias -mfwd "-forward;checkback;alias checkfwd none" alias -mback "-back;checkfwd;alias checkback none" alias -mleft "-moveleft;checkright;alias checkleft none" alias -mright "-moveright;checkleft;alias checkright none" alias checkfwd none alias checkback none alias checkleft none alias checkright none alias none "" cl_ragdoll_fade_time 0 cl_ragdoll_forcefade 1 cl_ragdoll_physics_enable 0 g_ragdoll_fadespeed 0 g_ragdoll_lvfadespeed 0 ragdoll_sleepaftertime 0 cl_phys_props_enable 0 cl_phys_props_max 0 props_break_max_pieces 0 r_propsmaxdist 1 violence_agibs 0 violence_hgibs 0 tf_dingaling_pitchmaxdmg 10 tf_dingaling_pitchmindmg 200 tf_dingaling_volume 2.00 cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0.01 cl_updaterate 66 rate 60000 bind "F1" "+loadoutA" bind "F2" "+loadoutB" bind "F3" "+loadoutC" bind "F4" "+loadoutD" alias +joinclass "bind 1 scout; bind 2 soldier; bind 3 pyro; bind 4 demoman; bind 5 heavy; bind 6 engineer; bind 7 medic; bind 8 sniper; bind 9 spy" //binds each class to a number, this is done in the same order that they appear in the class menu alias "-joinclass" "bind 1 slot1; bind 2 slot2; bind 3 slot3; bind 4 slot4; bind 5 slot5; bind 6 slot6; bind 7 slot7; bind 8 slot8; bind 9 slot9" // alias scout "join_class scout" alias soldier "join_class soldier" alias pyro "join_class pyro" alias demoman "join_class demoman" alias heavy "join_class heavyweapons" alias engineer "join_class engineer" alias medic "join_class medic" alias sniper "join_class sniper" alias spy "join_class spy" // bind "shift" "+joinclass" //Voice shortcuts bind "r" "voicemenu 2 5" //Negative bind "mouse3" "say_team ***UBER/KRITZ USED***" //UBER FAKE //Fakes uber, alerts your team in chat. bind "c" "voicemenu 1 7; say_team ~~~ UBER FAKED ~~~" // // Water // mat_wateroverlaysize "0" r_waterforceexpensive "0" r_waterforcereflectentities "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_forcewaterleaf "0" cl_show_splashes "0" // // Light // mat_debug_autoexposure "0" mat_debug_bloom "0" mat_specular "0" mat_fastspecular "1" mat_hdr_level "0" mat_hdr_enabled "0" mat_disable_lightwarp "1" mat_disable_ps_patch "1" mat_disable_fancy_blending "1" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_filterlightmaps "0" mat_disable_bloom "1" mat_bloomscale "0" mat_force_bloom "0" mat_parallaxmap "0" r_dynamic "0" r_lightaverage "0" r_worldlightmin "0" r_worldlights "0" r_maxdlights "0" r_PhysPropStaticLighting "0" r_dopixelvisibility "0" r_ambientboost "0" r_ambientfactor "1" // // Models // g_ragdoll_fadespeed "0" g_ragdoll_important_maxcount "0" g_ragdoll_lvfadespeed "0" g_ragdoll_maxcount "0" r_eyes "0" r_eyemove "0" r_eyegloss "0" r_eyesize "0" r_eyeshift_z "0" r_eyeshift_y "0" r_eyeshift_x "0" r_teeth "0" r_lod "-1" r_rootlod "2" cl_ragdoll_collide "0" // // Shadows // r_shadowmaxrendered "0" r_shadows "0" r_shadowrendertotexture "0" mat_shadowstate "0" // // Props // props_break_max_pieces "0" props_break_max_pieces_perframe "0" cl_phys_props_max "0" func_break_max_pieces "0" // // Sound // snd_mixahead "0.1" dsp_enhance_stereo "0" dsp_slow_cpu "1" // // Ropes // rope_smooth_maxalphawidth "0" rope_smooth_maxalpha "0" rope_smooth_enlarge "0" rope_wind_dist "0.01" rope_subdiv "0" rope_smooth_minwidth "0" rope_smooth_minalpha "0" rope_averagelight "0" rope_smooth "0" rope_shake "0" rope_collide "0" r_ropetranslucent "0" // // Decals // mp_decals "200" // def. "200" # Count of Decals used for Multiplayer r_decal_cullsize "5" // def. "5" # The distance (0-15) from which bulletholes are visible. Higher numbers mean a shorter viewing r_decals "2048" // def. "2048" # Count of Decals used by the entire SourceEngine r_drawmodeldecals "0" // def. "" # Render decals on the Models on(1)/off(0) r_maxmodeldecal "32" // def. "32" # Count of Decals to Render on the Models r_queued_decals "0" // def. "0" # Offloads a bit of decal rendering setup work to the material system queue when enabled. on(1)/off(0) r_spray_lifetime "2" // def. "2" # Number of rounds player sprays are visible // // Violence // violence_ablood "0" violence_agibs "0" violence_hblood "0" violence_hgibs "0" // // Preload // cl_forcepreload 1 sv_forcepreload 1 rate 60000 cl_interp 0.030 cl_smooth 0 cl_smoothtime 0.01 cl_pred_optomize 2 cl_lagcompensation 1 cl_interp_ratio 1 r_drawviewmodel 1; viewmodel_fov 112 cl_autoreload 1 bind "i" "toggle r_drawviewmodel 1 0"
  12. Ayy, everything about pyro is indeed either op or broken ;^) ID: STEAM_0:1:85002216
  13. Will there be use of actual competitive scripts, configs and whitelists? And another way to record demos is with the in-game recording system, which can record any game.
  14. +1 Second scope me harder :p A: 9 M: 8
  15. Healix

    Natsu

    +1 Nice, active, mature. Easily one of the best people I've met on xG. A: 9 M: 9
  16. Healix

    Bags

    +1 Is my Barbie. A: 10 M: 8
  17. +1 Nice guy, really active. A: 9 M: 8
  18. As an excuse (forgot to add that)
  19. Oh please Leen, just why would you go ahead and get yourself banned. And then using "Tag of my Overwatch team" (Which isn't true) won't help you any further.
  20. +1 Auntie Mabel is most pleased with this member app. I don't really have much else to say other than that Rejects said. A: 8 M: 9
  21. Name: xG | Durzo SteamID64: 76561198130270161 Class Roles: Spy and Sniper, can play Medic if needed.
  22. Healix

    Bad Person?

    You're not a bad person. Just because you got -1'd doesn't mean that we don't like you, or that you're supposed to feel unwelcome in the community. Same goes with the little argument that happened on Trade Gaming last night. It's just sorta how xG is really, I can't say much else than that. It's common, people yell at eachother all the time for having a different opinion or a certain point of view. I mean shit, how many times hasn't that happened to me because I really don't like anything about pyro. I've become a meme on the server for saying "Everything about pyro is either op or broken." So please don't take it that harsh.