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Showing content with the highest reputation on 07/18/18 in all areas
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4 points
Remove Rando Melee Crit on AllTrade
realBelloWaldi and 3 others reacted to Egossi for a post in a topic
Im voting no because i dont play on xG servers anymore and i want those who do to suffer in agony -
2 points
Finally signed up on the forums!
Aegean and one other reacted to Leminid for a post in a topic
I found xG through the TF2 surf server, which I've played on for quite some time, now. After a while of that, I decided to join the discord. And now recently my interest in Minecraft has been rekindled, thanks to the new update, and I've joined the Minecraft server, as well! I'm looking forward to having some fun here. -
2 points
YeEternalTuna
Thorax_ and one other reacted to Elcark for a post in a topic
Tuna will not receive staff at this time. Before everyone loses their poop, that last part is important. You are not being denied the entire opportunity to become staff, but aren't receiving it here and now. We figured it best to give a definitive answer after all this time instead of leaving this open and making it assumed it is being ignored. Beyond giving that answer, this does not change much since even without an open application it is still very clear you desire staff and have every opportunity to continue to work towards it. As a personal note, as part of turning over a new leaf then perhaps we can start fresher on this here as well. -Closed -
2 pointsxG is my favorite comp scene
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2 points
Remove Rando Melee Crit on AllTrade
Precious and one other reacted to LAN_Megalodon for a post in a topic
"Remove rtd and spawn protection, leave the base game the way it should be" On an unrelated note "don't get hit" is the most absurd advice when the entire game is hitscan and aoe attacks. Hitscan you literally can't dodge, you can just bait the enemy into missing. If stock rotation really takes off I honestly wouldn't mind re enabling crits on our silly fun trade servers, but at the moment this is about the most competitive our community's got, and judging by the amount of actual trading that occurs on any server nowadays, most people who join are just doing so to dm with other community members. -
2 points
Some people HATE the fact that I got along well with President Aegean of CS:GO. They
Shadower and one other reacted to realBelloWaldi for a status update
Some people HATE the fact that I got along well with President Aegean of CS:GO. They would rather go to war than see this. It’s called Bello Derangement Syndrome! -
1 pointHey fellow Xenogamers, for a few months now I've been going around asking members of this community what they'd think of if we hosted a Pokémon Showdown tournament, and surprisingly the majority of people I've asked thought it'd be pretty cool and fun if we did host one so I have finally come to the decision to make a Pokémon Showdown Tournament! The tournament is free to enter and anyone can join, there will be prices for those that come 3rd, 2nd and 1st place. The prizes are yet to be decided but it’ll most likely either be Steam gift cards or pure keys from what division you're from, or maybe even something a little special for 1st place. Just be weary that there are only a limited number of slots available, currently the max player count I have decided on will be 14. The first 14 people to apply will take up these slots, anyone that has applied once this limit is reached has the choice to stay as a sub if a player falls absent on battle day or if they drop out of the league. People that have applied when the tournament is full will be instantly signed up to the next tournament once it’s open. I have created a Discord server for the tournament, it makes my life easier when it comes to organising it as well as posting announcements. All of the tournament rules as well as the tournament format are on the Discord. Feel free to join the server even if you don't want to participate, always nice to have a look around! https://discord.gg/XDew2fR
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1 pointAs a lot of you know, it was my 22nd birthday today. It feels kind of douchey to write a note in the General section of the forums, but I really need to say this, and I have no idea where else to leave a message like this. I cannot begin to express how thankful I am about joining this clan. When I first joined Nintendo Sixty-Fortress 5 years ago, I could have never guessed the amount of genuine, authentic friendships I would develop within this time. I apologize if this whole post sounds a bit weird, but I just want to thank everyone for making xG what it is for all of these years. Here's to many more!
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1 point
Remove Rando Melee Crit on AllTrade
Red reacted to LAN_Megalodon for a post in a topic
I don't know if you understand how hitscan works. Most people are pretty lazy with aiming so you can fake going a direction or move erratically and sometimes they'll miss. That's not the same as dodging though. A scout dodges a rocket because a rocket has travel time and you can avoid where you see the rocket's going to go. You can't "dodge" a sniper rifle shot though, if the crosshair is on you and m1 is pressed you're dead. Melee is like aoe hitscan on a slight delay. If your hull areas touch while the swing registers you take damage. There are multiple problems with this system, firstly, the hulls are goddamn massive, not only this but they're square, which means it seems like it's easier to hit someone on a diagonal. Secondly tf2's netcode is poopy doo doo and was designed to be used with dialup internet. Thirdly accepting that both those things are horrible, awful, and enough of a gamble, why would you also want the most inconsistent hitreg in the game to also just randomly insta-kill sometimes? -
1 point
Genesis
Dannypicacho reacted to Aegean for a post in a topic
Stop picking on my boy @Dannypicacho he is the warden of the North -
1 pointHOLY poop I REMEMBER THAT GAME
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1 pointI've just changed the stairs on the Stripped Dark Oak Logs to some sideways logs because the stairs have way too much contrast. How does this look?
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1 pointNow i'm terrible at math too and not going to pretend I actually follow where this concept is going, but wouldn't what you had said only make sense if you're getting struck by every single enemy team mate by melee at the exact same time?
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1 point
Remove Rando Melee Crit on AllTrade
YeEternalTuna reacted to Elcark for a post in a topic
I've been over this half assed concept more times then i'd like to have. The exact same counter argument exists for people voting on both ways and has been practiced as such numerous times. Everyone here in the community has an equal say for these kinds of things with the way the community exists with no arbitrary barrier to determine whether someone should be allowed or not. People can look at the reasoning to both sides and come to their own conclusion for what should be done based on what arguments people make without needing personal first hand experience. The way I view it is the servers are not meant to be taken to such a serious extreme as some people want to. That's exactly why things like rtd exists and random crits still exist on melee weapons. Keeping random crits on just melee avoids them from being over abundant but doesn't disengage significantly from the more carefree attitude of the servers. Steering more towards an attitude focused on combat is the entire reason for the objective server being made in the first place, to have these kinds of changes there instead of gearing the other servers towards a specific playstyle (while still not being "competitive" in the sense of competitive servers, but just more so than the trade servers). -
1 point
Remove Rando Melee Crit on AllTrade
Red reacted to LAN_Megalodon for a post in a topic
I will take that trade off 100% of the time. If you think I am joking, I am not. Random critical kills are 120% better than having to deal with 20 seconds of random bullshıt from 15 other players every minute and a half. You are on crack if you think that is anything less than an ideal trade to me. -
1 pointSuper Mario Sunshine Mario Kart: Double Dash SUPER SMASH BROS. Melee Mario Party 7 Paper Mario and the Thousand-Year Door Sonic Adventure DX -Director's Cut- Sonic Adventure 2 Sonic Advance 1/2/3 Pokemon Sapphire DK64 Mario 64 Mario Kart 64 Pokemon Stadium
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I want a refund on life this is not what I payed for
Dannypicacho reacted to RussianDoggo for a status update
I want a refund on life this is not what I payed for -
1 point
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1 pointAbstract Augemented. Yes I like that map, don't judge me.
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0 points
Bust a fat yeet on smelly bois
Thorax_ reacted to RussianDoggo for a post in a topic
fellas, there's too many smelly bois on TF2 should I bust a fat yeet on them and say "take a shower smelly lol gottem." -
0 pointsI don't know where to start with this apology. It'll probably be all over the place because I'm a complete degenerate. I guess I'll start with saying I'm sorry for what @Bello said in the thread. He didn't mean to group everyone (who isn't in my friend group) in this ''TF2 Division'' group. He did the worst thing possible (which is something everyone agreed with) especially since there was tension before that. He did it out of frustration and I can understand but I still didn't think it was okay for him to do that. I'm sorry to @Xerses for being a hypocrite towards him (and anyone else that found me to be a hypocrite). I reflected on what I had said and what I've done and I thought it was pretty retarded of me to say that people were picking on me for my past when I was doing the very same thing. I'm sorry to @DuckiiJr. (and anyone that can apply themselves to this or however you want to phrase it) for arguing with you in the past (and if I've argued with you recently which I dont think I've done, correct me if I'm wrong). I'm sorry to @John_Madden and anyone else I've been passive aggressive towards. I should've thought before I sent that message. I should've went to a higher up instead of trying to stir up drama and I fully admit that I was completely in the wrong there. I'm not sorry for making this thread after the last one :))) (Sorry for the repetition but) I'm sorry for all of the passive aggressive comments n' such. I don't know how to explain my actions there other than wanting to cause drama or something. (Was usually done due to having anger and frustrations that I couldn't do anything about). I'm sorry for anything my friends have said and done that upset anyone. I'm sorry for all the drama that's been caused due to my idiocy and immaturity. I would like to have a clean slate with everyone and try to do better this time. I ask for forgiveness for the dumb stuff I've done and if you don't want to forgive, I'm fine with that. I just hope I can get along with everyone from now on and to keep any snarky poop to myself and to improve myself on my behavior n such. I'm deeply sorry, lol jk fudge y'all #CantStopWontStop
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0 pointsI know you already have done, but on the Discord :d
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0 points@LAN_Megalodon Let me explain when I said "leave the game the way it was supposed to be" I dont mean keep the entire server base, what I'm talking about is I want the basic stuff like crits and stuff like that to stay in the game. I'm sorry about the confusion. Also you saying the only way to avoid it is to "bait the enemy to miss" is just dodging. @Kypari Kind of the same thing that I was talking to Megalodon about, sorry about the confusion.
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0 points
Remove Rando Melee Crit on AllTrade
realBelloWaldi reacted to virr for a post in a topic
This isnt how percentages work at all. One person getting a crit or not is independent from any other player. Everyone has a 4.5% chance of getting a crit. -
0 points
Remove Rando Melee Crit on AllTrade
realBelloWaldi reacted to Elcark for a post in a topic
Personally being the keyword. Not everyone's definition of fun is the same and some people will be frustrated to tears by things others have no concern over. Melee, regardless of how certain situations can sneak up on you, is something that has a very obvious disadvantage in a game that has any form of ranged answer to it. One of the arguing points made to keep random crits on melee weapons was that melee would effectively become useless without them, which they become even less noteworthy when you take into account that it's not something that happens on a large percentage of melee swings in the first place. Randoms crits are something that due to being in the game for so long people have become accustomed to, and though cries against it happen people are always going to be louder about what they have disdain for then that which they like. Re-enabling all random crits then. -
0 points-1 how about dont get hit, or just leave the base game the way it's supposed to be
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0 points
Remove Rando Melee Crit on AllTrade
hongkongatron reacted to LAN_Megalodon for a post in a topic
+ 1 get on the right side of history my dudes. On a more serious note, when I'm not on my phone I can make a very mathematical post on how the likelihood of dissatisfaction with random crits for any individual is more likely than satisfaction -
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Whats your favorite map on TGH
TBOHB reacted to hongkongatron for a post in a topic
ROOOOOOOOOGUEPOOOOOOOOOOOOOORT -
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Whats your favorite map on TGH
hongkongatron reacted to Semper for a post in a topic
Easy option would be Bunker, so ill go with Duketown, or Hyrule. -
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-1 pointsThat's contrary to the point, being which the level of complaint isn't a perfect reflection of the backing to it when measured by volume. When you have a room of ten people and one is shouting over the rest, it's not exactly a perfect solution to due what the one wants just to shut them up.
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-1 points
super mayonnaise grand dad model
YeEternalTuna reacted to Tatost for a post in a topic
bring out the mayonnaise -
-1 points
Remove Rando Melee Crit on AllTrade
YeEternalTuna reacted to LAN_Megalodon for a post in a topic
Okay so I promised I'd try to do some math when I got home. Please keep in mind I'm dumb as a rock so if I screw this up feel free to tell me. The chance of a randomized critical hit in the video game team fortress two is 2.5% and caps out at a max of 12% if you do enough damage. For now, let's just assume you're playing on a full server and everyone's doing around 200 damage every 20 seconds (because 200 every twenty seconds is more reasonable for every class and player than assuming 800 or whatever the max rampup is). 200 damage every 20 seconds would net you with a 4.5 chance for a critical hit. Here's the deal though, at the same time you as an individual player fire your weapon and roll for a critical hit, there are also on average, 12 people on the opposite team doing the exact same thing. Let's treat this like a realistic pub setting and just assume that you can only rely on yourself every fight you take. Ok so first off, let's find the probability of only you rolling a critical hit in one shot. That would be 4.5% right? We already know that. I'm still going to walk you through what I believe the equation is anyhow. The chance of not getting a crit, according to the wiki, would be 95.5% 1-0.955^1 (ninety-five-point-five-percent chance rolled once) = 0.045 Obviously the cumulative probability is still 95.5% to not roll a random crit (or a 4.5% chance to roll one). Goodie you, you have a 4.5% chance to randomly deal three times your base damage to an enemy gamer, seems reasonably low right? Okay let's now calculate the probability of the opposing twelve players rolling a random crit. 1-0.955^12 (ninety-five-point-five percent-chance-rolled-twelve times) = 0.424506452 Roughly 42% chance that one of those twelve other people gets a crit. Now I understand I'm a simpleton and this isn't really an exact science, just really loose math that calculates the cumulative probability of critical hits, doesn't take into account whiffed crits or people with no-crit weapons, people playing seriously as a team or etc, but I digress. This honestly could really just be simplified to "if the other team is rolling more than you are they're going to crit more", but in a game where like 90% of the time you have to solo carry, turning the entire enemy team into a spasm-ing mass that just kind of does three times more damage to you every 42 times out of 100 isn't a great idea imo. This is also why defending teams benefit from random crits far more than offensive teams just fyi, they have set up time and just kind of naturally group up in certain spots, whereas to win on blue you often have to stick your neck out regardless of whether your team follows you or not. Just saying this in case you wanted to know why crits should be removed from the base game entirely. This isn't even getting into the idea of negativity bias and remembering bad experiences far more than good ones. Likelihood is you experience a random crit secondhand before ever getting one yourself. -
-1 points
Bust a fat yeet on smelly bois
Egossi reacted to Dannypicacho for a post in a topic
you have now idea how phat my yeets can be, even then i'd only be using 10% of my true power -
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Bust a fat yeet on smelly bois
Nyxll reacted to RussianDoggo for a post in a topic
The phattest yeets in the west -
-1 points