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Charles

Cs:go Mapping [suggestions/help]

Map name (Subject to change in the future.)  

2 members have voted

  1. 1. Map name (Subject to change in the future.)

    • surf_charles
    • surf_oak
      0
    • surf_sap
      0
    • surf_maple


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Hello! I am currently creating a surf map and am looking for suggestions from more experienced mappers. Currently, due to how I have my storage set up, I cannot use CS:GO Source SDK. Instead, I can only make CSS maps.

Things I need help with:

I would like someone to explain to me how to port a CSS map to CSGO.

How to set up teleporters.

How to set up spawns correctly. (It currently says that both CT and T teams are full.)

 

Suggestions: (Please suggest ideas for the following, I am open for change)

Map name: surf_charles (Only a temporary name.)

Theme: Wood

Tier: 1

Stage #: 5

Bonus #: 2

Beta testers: (Apply down below, only accepting people who can someone surf or is willing to learn. Only accepting 3 members from here.)

Charles

CS:GO Staff

1. Bonk

2.

3.

 

 

Also, beta testers name WILL be included at the end of the map in the credits! If you are applying I want constructive criticism, trolls will be eliminated from the project and will not be featured in the credits. If this project goes well, I will make some exclusive xG surf and JB maps.

Edited by Charles (see edit history)

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I would like someone to explain to me how to port a CSS map to CSGO.

How to set up teleporters.

How to set up spawns correctly. (It currently says that both CT and T teams are full.)

1) It would be really beneficial to use the CSGO SDK, but if that's absolutely not possible, make sure you don't use any entities that don't exist in cs:go - primarily weapons (usp, scout, mp5navy, m3, probably more that i'm forgetting). And make sure you use textures (and models) that exist in csgo, or properly pak the textures if youre using custom textures.

2) Teleporters consist of 2 entities: first, a brush entity trigger_teleport which you create in the area that you want the client to be teleported when they touch it. Secondly, an info_target point entity in the location they get teleported to. Give this entity a name, and set the destination for the trigger_teleport to the info_target that you created.

3) Place info_player_terrorist and info_player_counterterrorists (point entities) in the places you want them to spawn.

Hope that all helps.

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1) It would be really beneficial to use the CSGO SDK, but if that's absolutely not possible, make sure you don't use any entities that don't exist in cs:go - primarily weapons (usp, scout, mp5navy, m3, probably more that i'm forgetting). And make sure you use textures (and models) that exist in csgo, or properly pak the textures if youre using custom textures.

2) Teleporters consist of 2 entities: first, a brush entity trigger_teleport which you create in the area that you want the client to be teleported when they touch it. Secondly, an info_target point entity in the location they get teleported to. Give this entity a name, and set the destination for the trigger_teleport to the info_target that you created.

3) Place info_player_terrorist and info_player_counterterrorists (point entities) in the places you want them to spawn.

Hope that all helps.

Thank you. I'm currently just using common wood textures and tiles. So hopefully that will be fine. I also have the spawn models set to the CSS ones, do you know if that would cause a problem when porting it?

I'm down for testing, just shoot me a message and let me know what's up

Add me on steam and message me. I will inform you about current progress on there.

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