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Rabid

Rabid

6/27/19 UPDATE:
Major:
Added Better Farms, (Automatic Farming)
Get an End Rod to begin the first level is free.
(This plugin is intended for end game money sink do not buy thinking you'll be able to breeze through)
Added a text based auction plugin use /auc to see available commands, (please refrain from doing troll auctions, continuous abuse will get you black listed from using this plugin)
(Still using /ah for a offline auction house, this was added for live auction to make the server feel more alive)
Removed all spawn eggs from shop (will be replaced with spawners) found a duplication bug with these.
Votifer was added, remember to vote every day for money rewards (will most likely be turned into something better later) but most importantly helps with server growth.

Minor:
Fixed up some issues in towny config files (mainly effecting towny prices, and block pricing.
(Bonus blocks set to 250.0 per bought bonus)
Added: announcer plugin to broadcast our forums, as well as discord to the influx of new faces around this server.

Notes:
Looking into a thiefing plugin with a neat lock pick plugin I found, possibility to add if I find time to configure and not make it overpowered.
STAFF: With the small influx of players we got, we are looking for you to be some what active, if you do not have intentions on playing the server, let us know, we don't need random people on with staff perms that don't know how to use them or enforce correctly.

Scraped:
Epic Farming. Replaced with Better Farms
Towny's plot based tax system has been removed as it caused a huge spike to town's daily tax (unsure why)

Auto Farming Prices

 


growth_interval:
  1:
    value: 180
    cost: 10000
  2:
    value: 120
    cost: 15000
  3:
    value: 90
    cost: 25000
  4:
    value: 70
    cost: 32500
  5:
    value: 60
    cost: 40000
  6:
    value: 50
    cost: 47500
  7:
    value: 40
    cost: 55000
  8:
    value: 30
    cost: 68750
  9:
    value: 15
    cost: 103125
  10:
    value: 13
    cost: 123750
  11:
    value: 10
    cost: 160875
  12:
    value: 5
    cost: 321750
  14:
    value: 3
    cost: 353925
# Radius
# Here you can set the farm radius for
# the levels. Please not that it's not wise
# to allow a very high radius. Instead it's
# recommended to let users create more farms
# instead of very big ones.
radius:
  1:
    value: 1
    cost: 10000
  2:
    value: 2
    cost: 25000
  3:
    value: 4
    cost: 50000
  4:
    value: 5
    cost: 125000
  5:
    value: 7
    cost: 225000
  6:
    value: 10
    cost: 375000
# Storage Slots
# Here you can set te farm storage slots
# for the levels. The slots can be a infinitive
# high number. Please not that the amount needs
# to be divideable by 9.
storage_slots:
  1:
    value: 9
    cost: 10000
  2:
    value: 18
    cost: 20000
  3:
    value: 27
    cost: 40000
  4:
    value: 36
    cost: 60000
  5:
    value: 45
    cost: 80000
  6:
    value: 54
    cost: 100000

 
 
Rabid

Rabid

6/27/19 UPDATE:
Major:
Added Better Farms, (Automatic Farming)
Get an End Rod to begin the first level is free.
(This plugin is intended for end game money sink do not buy thinking you'll be able to breeze through)
Added a text based auction plugin use /auc to see available commands, (please refrain from doing troll auctions, contious use will get you black listed from using this plugin)
(Still using /ah for a offline auction house, this was added for live auction to make the server feel more alive)
Removed all spawn eggs from shop (will be replaced with spawners) Found a duplication bug with these.
Votifer was added, remember to vote every day for money rewards (will most likely be turned into something better later) but most importantly helps with server growth.

Minor:
Fixed up some issues in towny config files (Mainly effecting towny prices, and block pricing.
(Bonus blocks set to 250.0 per bought bonus)
Added: announcer plugin to broadcast our forums, as well as discord to the influx of new faces around this server.


Scraped:
Epic Farming. Replaced with Better Farms
Towny's plot based tax system has been removed as it caused a huge spike to town's daily tax (unsure why)

Auto Farming Prices


growth_interval:
  1:
    value: 180
    cost: 10000
  2:
    value: 120
    cost: 15000
  3:
    value: 90
    cost: 25000
  4:
    value: 70
    cost: 32500
  5:
    value: 60
    cost: 40000
  6:
    value: 50
    cost: 47500
  7:
    value: 40
    cost: 55000
  8:
    value: 30
    cost: 68750
  9:
    value: 15
    cost: 103125
  10:
    value: 13
    cost: 123750
  11:
    value: 10
    cost: 160875
  12:
    value: 5
    cost: 321750
  14:
    value: 3
    cost: 353925
# Radius
# Here you can set the farm radius for
# the levels. Please not that it's not wise
# to allow a very high radius. Instead it's
# recommended to let users create more farms
# instead of very big ones.
radius:
  1:
    value: 1
    cost: 10000
  2:
    value: 2
    cost: 25000
  3:
    value: 4
    cost: 50000
  4:
    value: 5
    cost: 125000
  5:
    value: 7
    cost: 225000
  6:
    value: 10
    cost: 375000
# Storage Slots
# Here you can set te farm storage slots
# for the levels. The slots can be a infinitive
# high number. Please not that the amount needs
# to be divideable by 9.
storage_slots:
  1:
    value: 9
    cost: 10000
  2:
    value: 18
    cost: 20000
  3:
    value: 27
    cost: 40000
  4:
    value: 36
    cost: 60000
  5:
    value: 45
    cost: 80000
  6:
    value: 54
    cost: 100000