shwash 108 Posted June 14, 2017 This is kind of a normie discussion topic, but I am bored, so here we go! Post ideas for new weapons w/ stats. Here is my contribution: "The Stirling Shaver" Class: Demoman Weapon Slot: Melee Physical appearance: A pinwheel Pros: +Does more damage the faster you move. When you reach maximum speed*, you do a guaranteed critical hit along with the increased damage. +30% faster Deploy Speed Target Sawmill gibs on crit kill. Cons: -20% Damage No random Crits *The maximum range would be between 750 and 1029 HM/s. 750 being the initial charging speed, 1029 would be that + the Demoman's default walking speed. Planned Application: Trimping and Stickyjumping. Does my idea suck? If so, whatat changes could be made to not suck? Do you have your own weapon ideas? Post below! 1 1 TBOHB and yesstergi reacted to this Share this post Link to post Share on other sites
TBOHB 74 Posted June 15, 2017 "Hinden's Burg" Class: Pyro Slot: Primary Pro: +30% airblast push force Cons: -20% Move speed -35% Weapon switch speed Physical Appearance: The gas tank looks like a blimp and the pipes are a light tint of gray. The nozzle is somewhat ornate looking. Ability: Airblasts have a 25% chance of causing a small explosion on any airblasted target. MOUSE1 acts as a burst flame where when fired instead of being a flamethrower, it has a wider radius but is like a fire bomb. Simply put, when you use primary ammo, a flame burst is emitted rather than a stream of fire. Planned application: Tanking Share this post Link to post Share on other sites
TBOHB 74 Posted June 15, 2017 "Hinden's Burg" Class: Pyro Slot: Primary Pro: +30% airblast push force Cons: -20% Move speed -35% Weapon switch speed Physical Appearance: The gas tank looks like a blimp and the pipes are a light tint of gray. The nozzle is somewhat ornate looking. Ability: Airblasts have a 25% chance of causing a small explosion on any airblasted target. MOUSE1 acts as a burst flame where when fired instead of being a flamethrower, it has a wider radius but is like a fire bomb. Simply put, when you use primary ammo, a flame burst is emitted rather than a stream of fire. Planned application: Tanking Also addition to Cons: +100% primary ammo cost Share this post Link to post Share on other sites
WubbaLubbaDubDu 40 Posted June 15, 2017 A all class body pillow melee. Share this post Link to post Share on other sites
Caleb956 451 Posted June 15, 2017 Zweihander. Class: Demoman Physical Appearance: Pros: +Functions similar to the eyelander(Gives increased speed and health with every head you take.) +20% more damage +Longer attack range Cons: -No random crits (bring back random crits for melee pls volvo ;-;) -Slower attack speed -Deploys slower -30% max health on wearer Other ideas: Slower when you start out, get heads on your sword and start going much faster, like how that one scout gun works, would be pretty interesting. Planned Application: Just a new weapon for people to use in modes such as degroot(medieval) idk. Share this post Link to post Share on other sites
TBOHB 74 Posted June 15, 2017 A all class body pillow melee. No Share this post Link to post Share on other sites
TBOHB 74 Posted June 15, 2017 "The Virus" Class: Spy Slot: PDA2 (Sapper) Physical Appearance: Would be a small white/black minimalistic chip to put on buildings Pro: Temporarily take control of enemy buildings for your team's use when sapped. Friendly Engineers can then upgrade the building if need be. +25% Sapping rate Cons: -100% Sapper HP Can only carry 4 at a time. Sentry is up for 10 seconds before it is destroyed. Weapon description: "You like your building? Well so do I." Planned application: Make the spy be able to help engies on his team rather than destroy the ones on the enemy team. Also to make him more aggressive when he takes buildings. Share this post Link to post Share on other sites
TBOHB 74 Posted June 15, 2017 Zweihander. Class: Demoman Physical Appearance: [attach=full]29799[/attach] Pros: +Functions similar to the eyelander(Gives increased speed and health with every head you take.) +20% more damage +Longer attack range Cons: -No random crits (bring back random crits for melee pls volvo ;-;) -Slower attack speed -Deploys slower -30% max health on wearer Other ideas: Slower when you start out, get heads on your sword and start going much faster, like how that one scout gun works, would be pretty interesting. Planned Application: Just a new weapon for people to use in modes such as degroot(medieval) idk. Really like the idea, but i dont think we need any more eyelander-ish weapons for demo. He has a lot. Also that sword looks like the claidheamh mor 1 shwash reacted to this Share this post Link to post Share on other sites