Scub 0 Posted October 21, 2012 I'm not sure if I'm posting this in the correct place. But I would like to point out that the new addition of dead bodies floating up and dissapearing is highly unliked by me. A few other xG members also agree. Too be honest, I love when dead bodies stay, because not only does it tell a story but it also lets you know who was where and plus it looks cooler/more realistic. The only conclusion I can draw as to why such a change was made, is maybe to reduce the lag? I just wanted to post my thoughts, as I do not favor the new addition. Share this post Link to post Share on other sites
snakeboyeric 0 Posted October 21, 2012 Yes, the more bodies, the more lag. we could have the bodies just disappear after awhile, but I personally kinda like the hl2 disintegration. Share this post Link to post Share on other sites
Scub 0 Posted October 21, 2012 I knew it! The way they dissapeared reminded me of the HL2 Gun where you shot the ball of energy and whatever it hit, went slow mo, rose up, and disintegrated. The only reason I don't like it is because I like the dead body factor (in any game) Share this post Link to post Share on other sites
TChief 0 Posted October 22, 2012 I personally thought it was pretty cool at first. However, after a while, floating bodies did get in a way a little. Like during NOballs or games that Ts stack up. Share this post Link to post Share on other sites
QuangTang 0 Posted October 25, 2012 It has become a problem in determining if kills were freekills also. You cant tell where somebody was killed to see if they were in armoury or still in their cell. As a visual and a lag reducer it is nice. Share this post Link to post Share on other sites
Starbuck 0 Posted October 26, 2012 It was to help with the lag. I've disabled it. Share this post Link to post Share on other sites