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james8470

Remove "Donkey Kong"

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So apparently there's this map in the TGH rotation, I believe it's called simply "donkeykong" and it's broken.

Red team's spawn is literally inside blue's spawn, so red team can't leave spawn while blue just grinds them for kills.

 

Also, the map itself is pretty short and uninteresting. It's literally just original donkey kong map with black walls surrounding it.

Finally, MARIO IS A DISPENSER. For which team? Blue of course!

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It's because it's meant to be a payload map. @Amylicious @BonfireCentipede and myself used to play a lot of the map with the payload working back on Rotation History and the map was pretty cool.

 

So apparently there's this map in the TGH rotation, I believe it's called simply "donkeykong" and it's broken.

Red team's spawn is literally inside blue's spawn, so red team can't leave spawn while blue just grinds them for kills.

That's new, red usually spawns about where Donkey Kong is and Blu spawns where Mario is. Did it break?

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It's because it's meant to be a payload map. @Amylicious @BonfireCentipede and myself used to play a lot of the map with the payload working back on Rotation History and the map was pretty cool.

 

 

That's new, red usually spawns about where Donkey Kong is and Blu spawns where Mario is. Did it break?

 

Yeah it's broke!

Well, this explains why Mario is a dispenser for BLU lol.

 

A PL map on TGH sounds fun though. If it can be fixed we wouldn't have a problem with this map, other than it maybe being a little dense.

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