Sylux 31 Posted July 10, 2015 I've been adding a few tweaks into the golden rod city map as some of you know to make it less of a clusterfuck(at times) I would love some feedback before I submit it for potential testing on the server. *I will do this with ecureak when it's more stable (scumbag editing each tree hit box ;_:)* IF YOU HAVE ANY FEEDBACK PLEASE POST BELOW/MESSAGE ME ON HERE OR STEAM TYXOX Custom moving entity pokemon Basically in some areas(that are rarely ever walked in) have some entity models of pokemon which move in set paths, which can be destroyed from (~400 dmg) and will take 7 minutes to respawn, I just basically want opinions on this as maybe it was just a moment of madness/witchcraft by me. Building restrictions In each spawn I enabled teleporter entrances to be created, this could provide the option for some players to get out of spawn traps etc ~~~ still tiny implement that could be changed in a minute. Music So far i have changed many of the songs which are mainly from PokeRemixStudio - YouTube most of these are remixes from original pkmn songs, again If anyone wants to post a song to be added i will add those songs into it(as long as it's relevant). TLDR; Feel free to post feedback for a potential update to goldenrod city. **These updates are tiny the models are a roughly 2mb all together with paktak** 3 1 2 Dethman, Xerses, Rhododendron and 3 others reacted to this Share this post Link to post Share on other sites
Rhododendron 994 Posted July 10, 2015 In each spawn I enabled teleporter entrances to be created, this could provide the option for some players to get out of spawn traps etc ~~~ still tiny implement that could be changed in a minute. Can't spys use teleporters? Basically in some areas(that are rarely ever walked in) have some entity models of pokemon which move in set paths, which can be destroyed from (~400 dmg) and will take 7 minutes to respawn, I just basically want opinions on this as maybe it was just a moment of madness/witchcraft by me. I know it probably took a lot of work, but I think people won't mind them too much if they cannot collide with them. Nobody likes to be held up by running into another player, let alone a dynamic part of the map :) Oh just read it's in areas not really used by players. Still think you shouldn't be able to collide with it. So far i have changed many of the songs which are mainly from PokeRemixStudio - YouTube most of these are remixes from original pkmn songs, again If anyone wants to post a song to be added i will add those songs into it(as long as it's relevant). That's good. I had to use an entity filter to strip out lavender town from the map. People were just complaining too much about it, and it's not really a pleasant song to listen too haha! Also a request. The building places with the alley ways, some you can walk through and others you can't. Would you feel it would ruin the experience if you widened some of them for consistency sake? Just my opinions! 1 Sylux reacted to this Share this post Link to post Share on other sites
Dethman 191 Posted July 10, 2015 If possible can you restrict the construction of buildings in areas where door teleports you into an area and not just opens up. This will eliminate 60% of the rules broken no pokemon (body blocking with buildings.) If not then oh well, i like the other stuff implemented from reading it, especially teleporters in spawn. 1 Sylux reacted to this Share this post Link to post Share on other sites
Kypari 579 Posted July 10, 2015 Thanks so much @Sylux c: Is it possible to edit the broken room on Goldenrod (near red spawn and the gym) so that you don't get stuck in it? -------------------------------------------------------------------------------------- http://www.youtube.com/watch?v=yfdTMhypOcA Can you please add this song if possible? c: Share this post Link to post Share on other sites
Sylux 31 Posted July 10, 2015 [attach=full]22068[/attach] 1 1 SupremeWolf and Goblins reacted to this Share this post Link to post Share on other sites
Flareon 11 Posted July 12, 2015 add flareon and you won the hearts of the regulars Share this post Link to post Share on other sites
Sylux 31 Posted July 12, 2015 add flareon and you won the hearts of the regulars If you like this flareon model sure, I've been using : GameCube - Pokemon Colosseum - The Models Resource flare: 3DS - Pokemon X / Y - #136 Flareon - The Models Resource Share this post Link to post Share on other sites
ColdEndeavour 17 Posted July 13, 2015 You could redo Goldenrod entirely. That was going to be my Christmas present to xG back in December - it isn't difficult, most of the brushwork could be done in mere hours; textures can be time consuming for the right stretch to scale ratio. You have the talent and resources, it is something you should consider. As for those trees on Ecruteak, just disable their collision by mass selection and wrap a clip-textured brush around large sections or whatever you wish to do. Even though I found out the override and can use TF2 again, you take the torch. Best regards. 1 1 Flareon and Kypari reacted to this Share this post Link to post Share on other sites
Sylux 31 Posted July 14, 2015 You could redo Goldenrod entirely. That was going to be my Christmas present to xG back in December - it isn't difficult, most of the brushwork could be done in mere hours; textures can be time consuming for the right stretch to scale ratio. You have the talent and resources, it is something you should consider. As for those trees on Ecruteak, just disable their collision by mass selection and wrap a clip-textured brush around large sections or whatever you wish to do. Even though I found out the override and can use TF2 again, you take the torch. Best regards. Yeah decomp is my main rival atm haha. Thanks for the great tips! Share this post Link to post Share on other sites