Waimalu 1 Posted July 19, 2015 I found some maps for zombie fortress and tried them and these are the ones that could be a nice addition to the server. (I spent too long finding and trying each map so imma go eat food now) Cliff (Survivors start out on the cliff and must defend the cliff until time runs out) Stinks (10/10 name) Port (A control point map based off of the last part of the L4D campaign "The Sacrifice") Egyptmansion (It's an okay map, a little small) Office (A large map with two stories) Towerless (A 3 round tower-defense type map where the zombies must get through an obstacle course to get the control point(fast capture rate) It might be a cool map to have) Tunnel Base (A generally small two control point map in which the zombies can cap to win) Degroot Keep (Degroot keep with medieval mode or normal mode(has w at the end of the file) I don't know if it matters but can we switch the maps with szf to just zf (Just saying, don't know if it even matters) Volcano Evac Mann Co. Science Expedition That 2Fort One Also it says "[ZF] This server is running Super Zombie Fortress (1.05)" when you're on the server (Still don't know if it matters since it doesn't run like a super zombie fortress server) Oh yeah @kbraszzz & @Ohstopyou Share this post Link to post Share on other sites
Dethman 191 Posted July 19, 2015 +1 for the addition of all of these @Misu @Black_Dynamite Share this post Link to post Share on other sites
Osiris 14 Posted July 19, 2015 Don't we have the 2Fort map already? Definitely add Degroot Keep, it's awesome. (Now, Medieval mode removes the teammate-healing aspects from Engineers and Medics (Amputator excepted), so having it enabled lessens the likelihood of an epic "last stand" situation in Zombie Fortress. Otherwise a great idea.) The other maps look great too. Share this post Link to post Share on other sites
XHina_sanX 23 Posted March 23, 2016 (edited) Didn't see anywhere else to put this so. cp_helmsdeep (Team Fortress 2 > Maps > Control Point) - GAMEBANANA Different version of helms deep. And probably not broken. Could possibly replace the other one we currently have. Could actually go inside and check out the map due to mac. @Ohstopyou @Rejects Edited March 23, 2016 by Guest (see edit history) Share this post Link to post Share on other sites
Caleb956 451 Posted March 24, 2016 Can I ask what's wrong with the current helms deep? I've played quite a bit of zf myself and I've never seen anything wrong with it, just curious. ;) Share this post Link to post Share on other sites
XHina_sanX 23 Posted June 1, 2016 (edited) Since ZF is popular Suggesting Remove zf_lake_v4 (Map is poorly done. Ladders don't really work making player have to go weird angles) zf_tunnel_base_v3 (Player could glitch out of the map) Add? Download : zf_biotics_lab (Team Fortress 2 > Maps > Zombie Fortress > zf_biotics_lab) - GAMEBANANA Survive for certain amount of time. Killing floor map szf_graveyardbash_v1 (Team Fortress 2 > Maps > Zombie Fortress) - GAMEBANANA 3 cap map for reds to go through to win ZF_UnderBase (Team Fortress 2 > Maps > Zombie Fortress) - GAMEBANANA Couldn’t check due to mac zf_lumberyard_v17 (Team Fortress 2 > Maps > Zombie Fortress) - GAMEBANANA Survive certain amount of time zf_degrootkeep_v3 (Team Fortress 2 > Maps > Zombie Fortress) - GAMEBANANA Survive certain amount of time Replace Helmsdeep map? @Rejects Edited June 1, 2016 by Guest (see edit history) Share this post Link to post Share on other sites