Forge 77 Posted October 4, 2014 Deathrun needs some major work, you'd know if you play it. Link's are below for newly updated versions of Deathrun we can use to patch our issues with it. [TF2] Deathrun v1.2.1 - AlliedModders Issues: - Auto AFK = Perma Spectate, we're stuck in spectate till we rejoin. - Bonk / Atomizer = Scouts are almost invulnerable to traps and can escape pits. - Respawning = Multiple lives making Deathrun far easier than it should be. - Primary/Secondary = Reds can kill the Blu's making it easier, this is done with RTD. @Nomulous 1 1 Tekk and Kypari reacted to this Share this post Link to post Share on other sites
Rejects 81 Posted October 4, 2014 I go on Deathrun Occasionaly and the amount of exploiting with the early movers/bonk/atomiser scouts and jumper demos is becoming to much. the plugin really does need to be fixed Share this post Link to post Share on other sites
Tekk 272 Posted October 4, 2014 Yeah, I don't play Deathrun much. Though, in the times I have played it, I have encountered several exploits. Please fix, cheers. Share this post Link to post Share on other sites
ChickenPanda 66 Posted October 4, 2014 I mentioned this awhile ago and Silence said he'd fix it, and I think he fixed a couple bugs but never did anything else. +1 to this. Share this post Link to post Share on other sites
Slubberdegulleo 0 Posted October 4, 2014 On the times I would occasionally get on to Deathrun when other people were on there was usually 3 or 4 scouts with atomizers that just run through the level and beat it in 30 seconds or so, having the plugin updated would be a huge plus and will possibly increase traffic through that particular server. +1 to the fixing of Deathrun. Share this post Link to post Share on other sites
Tekk 272 Posted October 4, 2014 Yeah, I don't play Deathrun much. Though, in the times I have played it, I have encountered several exploits. Please fix, cheers. +1 Share this post Link to post Share on other sites
Bach 49 Posted October 5, 2014 @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous @Nomulous Share this post Link to post Share on other sites
kbraszzz 31 Posted October 5, 2014 Deathrun is fixed due to @Nomulous -Closed 1 Forge reacted to this Share this post Link to post Share on other sites