Osiris 14 Posted May 21, 2015 So I was scrimmaging with a 6v6 competitive team the other day and wondered why xG doesn't have a team for that too. We already compete in Highlander, but if we wanted to we could also have a 6v6 team. It doesn't require as many players per team as Highlander and gives other people a chance to compete. Of course, if anyone on the Highlander team wants to join in the fun, that's fine too. :D The 6v6 season begins June 3 and games are held on Wednesdays, so they wouldn't conflict with our Highlander matches. Some useful links: Basics of 6v6 - Standard competitive lineup - Official TF2 Wiki | Official Team Fortress Wiki UGC League Rules - UGC League Gaming Other helpful resources - Collection of Resources/Tips for 6v6 Thoughts? Share this post Link to post Share on other sites
Osiris 14 Posted May 21, 2015 The core team of a 6v6 crew is composed of 2 Scouts (or "Utilities"), 2 Soldiers (one "Pocket" and one "Roamer"), 1 Demo and 1 Medic. The Scouts are there to distract, hit the Medic or Demo, capture points or fill in as other classes (Pyro, Engi, Sniper, Spy) if the situation calls for it. The Roamer (usually Soldier, occasionally Sniper or Spy) flies around the map raining death on people, but usually aims to take out the enemy Medic or at least force him to pop his Uber early. The Pocket defends the Medic (sometimes switching to Heavy), the Demo dishes out mass damage and the Medic heals everybody. The Demo and Medic rarely switch classes long-term because they're so crucial to the team's success. Spies aren't used much except to break a stalemate or to cripple the opposing team by taking out a key player (usually a Medic or Demo, sometimes a Heavy or Sniper). Sorrieeee :c Share this post Link to post Share on other sites
Insane 2 Posted May 21, 2015 The core team of a 6v6 crew is composed of 2 Scouts (or "Utilities"), 2 Soldiers (one "Pocket" and one "Roamer"), 1 Demo and 1 Medic. The Scouts are there to distract, hit the Medic or Demo, capture points or fill in as other classes (Pyro, Engi, Sniper, Spy) if the situation calls for it. The Roamer (usually Soldier, occasionally Sniper or Spy) flies around the map raining death on people, but usually aims to take out the enemy Medic or at least force him to pop his Uber early. The Pocket defends the Medic (sometimes switching to Heavy), the Demo dishes out mass damage and the Medic heals everybody. The Demo and Medic rarely switch classes long-term because they're so crucial to the team's success. Spies aren't used much except to break a stalemate or to cripple the opposing team by taking out a key player (usually a Medic or Demo, sometimes a Heavy or Sniper). Sorrieeee :c then im useless 1 Osiris reacted to this Share this post Link to post Share on other sites
Kypari 579 Posted May 21, 2015 Just to clarify the list in case the classes weren't clear The following classes are in 6's: Scout 1 Scout 2 (Pocket) Soldier [with shotgun] (Roaming) Soldier [with gunboats] Demoman Medic You can change class in 6's (when necessary) when you are: Scout 1 Scout 2 (Roaming) Soldier Share this post Link to post Share on other sites
Haruka 88 Posted May 21, 2015 I think we're pretty set with HL, imo 1 Kypari reacted to this Share this post Link to post Share on other sites
Insane 2 Posted May 22, 2015 Just to clarify the list in case the classes weren't clear The following classes are in 6's: Spy 1 Spy 2 (Pocket) Spy [with ambassador] (Roaming) Spy [with Knife] Sphee man Kunai spy You can change class in 6's (when necessary) when you are: Spy 1 Spy 2 (Roaming) Spy so all spys = win basically ? 1 Osiris reacted to this Share this post Link to post Share on other sites